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Untrained/trained Skills....Noooo!
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<blockquote data-quote="Celebrim" data-source="post: 3825059" data-attributes="member: 4937"><p>I think that is partly that I think they are going to find it very hard to cut down on this that I don't particularly like universal competance. You are muscling in on the skillful character's role.</p><p></p><p>The reason that I think its going to be hard to cut down on the sort of magic usage here described is that</p><p></p><p>a) Players like getting loot.</p><p>b) DMs like giving away loot.</p><p>c) The real problem with the magic reliance in 3e wasn't the described problem, but the math. Namely, stat boosting items and layers of different named bonuses boosted AC's, attack bonuses, spell DC, and saving throws to the point that it became escallating warfare. If the PC's boosted thier spell DC's, then the monsters had to boost thier saves to keep up. But this meant that everyone that didn't boost thier DCs was screwed, which eventually meant that the whole 'kit' of magic items became essential. The ability to fly for X rounds a day is powerful, but it doesn't screw up the math.</p><p>d) This sort of loot has a long history in the game and people expect it of D&D. Someone posted one of EGG's old characters on the boards a few weeks ago, and by comparison to modern kits his armor and weapons were fairly ordinary even weak. He certainly didn't have the big six. But his accessories were very much a 'get out of death free' kit.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 3825059, member: 4937"] I think that is partly that I think they are going to find it very hard to cut down on this that I don't particularly like universal competance. You are muscling in on the skillful character's role. The reason that I think its going to be hard to cut down on the sort of magic usage here described is that a) Players like getting loot. b) DMs like giving away loot. c) The real problem with the magic reliance in 3e wasn't the described problem, but the math. Namely, stat boosting items and layers of different named bonuses boosted AC's, attack bonuses, spell DC, and saving throws to the point that it became escallating warfare. If the PC's boosted thier spell DC's, then the monsters had to boost thier saves to keep up. But this meant that everyone that didn't boost thier DCs was screwed, which eventually meant that the whole 'kit' of magic items became essential. The ability to fly for X rounds a day is powerful, but it doesn't screw up the math. d) This sort of loot has a long history in the game and people expect it of D&D. Someone posted one of EGG's old characters on the boards a few weeks ago, and by comparison to modern kits his armor and weapons were fairly ordinary even weak. He certainly didn't have the big six. But his accessories were very much a 'get out of death free' kit. [/QUOTE]
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Untrained/trained Skills....Noooo!
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