Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Unused content
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DeviousQuail" data-source="post: 8774179" data-attributes="member: 7025431"><p>There is nothing I have to say about the Arcane Archer that hasn't already been said better by other people. But if you are curious why I personally don't like it you can check out the spoiler.</p><p></p><p>[SPOILER="My thoughts on AA"]</p><p>Arcane Archer Lore: A great non combat feature. You even get options to choosr from, which is A+ in my book.</p><p></p><p>Arcane Shot: The design of this feature is totally different than other fighter subclasses. I don't want homogeneous designs but I'll take it over worse designs. Not scaling in number of uses or power until levels 15 and 18 respectively is a design choice I disagree with. Especially, when the number of uses per short rest is capped at two. The shots themselves are fine even if they aren't what I would have done.</p><p></p><p>Magic Arrow: Fine as an accompanying feature at this level. Certainly in line with the magical nature of the subclass. I don't love that it's arrows only but that's a small gripe. WotC is clearly afraid of making sling stones and bolts too cool. </p><p></p><p>Curving Shot: Honestly, this is the real defining feature of the subclass for me. The mechanics and flavor are great. As you said it partners very well with SS.</p><p></p><p>Ever Ready Shot: Other classes have similar features to this one like the monk, sorcerer, and battle master. It is a mechanic that I hate with a passion because it takes too long to come online. This should be a level 7 feature at the latest. Or do what the Psi Warrior did and let the archer recover a use of arcane shot once per short rest. </p><p></p><p>Overall:</p><ul> <li data-xf-list-type="ul">It doesn't let you do the cool thing you want to do enough. </li> <li data-xf-list-type="ul">It fails to do anything new after level 7. <ul> <li data-xf-list-type="ul">The fighter chassis already has this issue after level 9 and the subclass shouldn't copy that mistake. </li> </ul></li> <li data-xf-list-type="ul">You get two rounds of combat per short rest where you aren't just a slightly more accurate fighter with a bow.</li> <li data-xf-list-type="ul">I think a better execution of the arcane archer idea can be done with other classes like warlocks, rangers, and bards.</li> </ul><p>While I have different concerns with PDK and Champion these are my reasons why I think AA belongs with them on the lowest tier of fighter subclasses. The Cavalier may not be the most powerful fighter subclass but I do think the design execution is better, the features are more varied, it has a good balance of resource limited and unlimited use features, and it barely uses it's bonus action so it's a great target for PAM, GWM, Shield Master, dual wielding, or any other bonus action heavy ability.</p><p>[/SPOILER]</p></blockquote><p></p>
[QUOTE="DeviousQuail, post: 8774179, member: 7025431"] There is nothing I have to say about the Arcane Archer that hasn't already been said better by other people. But if you are curious why I personally don't like it you can check out the spoiler. [SPOILER="My thoughts on AA"] Arcane Archer Lore: A great non combat feature. You even get options to choosr from, which is A+ in my book. Arcane Shot: The design of this feature is totally different than other fighter subclasses. I don't want homogeneous designs but I'll take it over worse designs. Not scaling in number of uses or power until levels 15 and 18 respectively is a design choice I disagree with. Especially, when the number of uses per short rest is capped at two. The shots themselves are fine even if they aren't what I would have done. Magic Arrow: Fine as an accompanying feature at this level. Certainly in line with the magical nature of the subclass. I don't love that it's arrows only but that's a small gripe. WotC is clearly afraid of making sling stones and bolts too cool. Curving Shot: Honestly, this is the real defining feature of the subclass for me. The mechanics and flavor are great. As you said it partners very well with SS. Ever Ready Shot: Other classes have similar features to this one like the monk, sorcerer, and battle master. It is a mechanic that I hate with a passion because it takes too long to come online. This should be a level 7 feature at the latest. Or do what the Psi Warrior did and let the archer recover a use of arcane shot once per short rest. Overall: [LIST] [*]It doesn't let you do the cool thing you want to do enough. [*]It fails to do anything new after level 7. [LIST] [*]The fighter chassis already has this issue after level 9 and the subclass shouldn't copy that mistake. [/LIST] [*]You get two rounds of combat per short rest where you aren't just a slightly more accurate fighter with a bow. [*]I think a better execution of the arcane archer idea can be done with other classes like warlocks, rangers, and bards. [/LIST] While I have different concerns with PDK and Champion these are my reasons why I think AA belongs with them on the lowest tier of fighter subclasses. The Cavalier may not be the most powerful fighter subclass but I do think the design execution is better, the features are more varied, it has a good balance of resource limited and unlimited use features, and it barely uses it's bonus action so it's a great target for PAM, GWM, Shield Master, dual wielding, or any other bonus action heavy ability. [/SPOILER] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Unused content
Top