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<blockquote data-quote="Torm" data-source="post: 1603829" data-attributes="member: 12706"><p>INSPIRATION! Your man ends up in a fight to the death situation with an evil Bard. After defeating him, while looking through the now deceased Bard's belongings, he finds an Manual of Musical (Rock <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> ) Instruction. Turns out the Bard was another, Eviller Bard's apprentice, and later he'll run into him and they will see which of them is the <strong>strongest guitar player to ever live!</strong> Or some such.</p><p></p><p>I've even got an idea on a special ability for the evil Bard (either one, take your pick) that I've used before in one of my games. His singing, in addition to any other normal Bard abilities, causes everyone within his hearing to have to make a Will Save DC 14 to avoid being stunned. Each round, the DC goes up by one, and if they fail two in a row, they go to Sleep. If they make their save in one round they're free, but they still have to make it the following rounds, or they start to succumb again. If they are Elves or otherwise immune to Sleep, they only get to the stunned stage, and can break free any round they make their save. If the Bard gets all of his opponents disabled, he begins taking them somewhere still within hearing range and HANGING them, one by one, starting with any Elves, of course. He fights with a special melee weapon (I'll leave that up to you, but it should probably do some sort of bonus sonic damage.)</p><p></p><p>But remember, <em>I</em> don't <strong><em>need</em></strong> no instruction manual to know how to <strong>ROCK!</strong> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p></blockquote><p></p>
[QUOTE="Torm, post: 1603829, member: 12706"] INSPIRATION! Your man ends up in a fight to the death situation with an evil Bard. After defeating him, while looking through the now deceased Bard's belongings, he finds an Manual of Musical (Rock :p ) Instruction. Turns out the Bard was another, Eviller Bard's apprentice, and later he'll run into him and they will see which of them is the [B]strongest guitar player to ever live![/B] Or some such. I've even got an idea on a special ability for the evil Bard (either one, take your pick) that I've used before in one of my games. His singing, in addition to any other normal Bard abilities, causes everyone within his hearing to have to make a Will Save DC 14 to avoid being stunned. Each round, the DC goes up by one, and if they fail two in a row, they go to Sleep. If they make their save in one round they're free, but they still have to make it the following rounds, or they start to succumb again. If they are Elves or otherwise immune to Sleep, they only get to the stunned stage, and can break free any round they make their save. If the Bard gets all of his opponents disabled, he begins taking them somewhere still within hearing range and HANGING them, one by one, starting with any Elves, of course. He fights with a special melee weapon (I'll leave that up to you, but it should probably do some sort of bonus sonic damage.) But remember, [I]I[/I] don't [B][I]need[/I][/B] no instruction manual to know how to [B]ROCK![/B] :cool: [/QUOTE]
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