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General Tabletop Discussion
*Pathfinder & Starfinder
Unusual Pathfinder Conversion: the world of GURPS Banestorm
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<blockquote data-quote="LoneWolf23" data-source="post: 5512394" data-attributes="member: 643"><p>Hey! Actual feedback! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I posted threads about this on Paizo and rpg.net days ago, but I'm happy to get a response.</p><p></p><p></p><p></p><p><em>Tome of Secrets</em> by Adamant entertainment has the Priest Class, which is essentially a Cloistered Cleric for Pathfinder, shunning heavy armor in favor of more spells and Bardic lore.</p><p></p><p>Don't have the Medieval Player's Handbook, but I know where to find it.</p><p></p><p></p><p></p><p>Fair enough, it was only a passing thought. Although I was considering adding a widespread cult of Diabolism, as well as a few other "Dark Cults". As for "all religions should have an aura of good", I think that should depend on the faith's actual doctrine. Some of the kingdoms of Bilit Island do practice human sacrifices, after all.</p><p></p><p></p><p></p><p>A valid point. I agree with those stats. I could write up a new "Goblin" racial write-up, and recycle the default Pathfinder Goblin to fill in for Banestorm's Kobolds, which are actually nothing at all like Pathfinder Kobolds. (the latter I could reskin as a seperate race, related to Banestorm's Reptile Men.)</p><p></p><p></p><p></p><p>Well, the Spirit Plane effectively fills the same role as the Astral Plane, but has a distinctly different flavor to it which I think better represents what I want to go with. I'd also treat the planes connected through the Spirit World as more "ethereal, spirit domains" then as worlds to visit physically. Another alternative Cosmology I'm considering is that of the "Four Realms" from GURPS Cabal, with it's tiered selection of worlds, ever increasingly distant from the Material.</p></blockquote><p></p>
[QUOTE="LoneWolf23, post: 5512394, member: 643"] Hey! Actual feedback! :) I posted threads about this on Paizo and rpg.net days ago, but I'm happy to get a response. [I]Tome of Secrets[/I] by Adamant entertainment has the Priest Class, which is essentially a Cloistered Cleric for Pathfinder, shunning heavy armor in favor of more spells and Bardic lore. Don't have the Medieval Player's Handbook, but I know where to find it. Fair enough, it was only a passing thought. Although I was considering adding a widespread cult of Diabolism, as well as a few other "Dark Cults". As for "all religions should have an aura of good", I think that should depend on the faith's actual doctrine. Some of the kingdoms of Bilit Island do practice human sacrifices, after all. A valid point. I agree with those stats. I could write up a new "Goblin" racial write-up, and recycle the default Pathfinder Goblin to fill in for Banestorm's Kobolds, which are actually nothing at all like Pathfinder Kobolds. (the latter I could reskin as a seperate race, related to Banestorm's Reptile Men.) Well, the Spirit Plane effectively fills the same role as the Astral Plane, but has a distinctly different flavor to it which I think better represents what I want to go with. I'd also treat the planes connected through the Spirit World as more "ethereal, spirit domains" then as worlds to visit physically. Another alternative Cosmology I'm considering is that of the "Four Realms" from GURPS Cabal, with it's tiered selection of worlds, ever increasingly distant from the Material. [/QUOTE]
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Unusual Pathfinder Conversion: the world of GURPS Banestorm
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