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*Pathfinder & Starfinder
unusual terrain/environment ideas
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<blockquote data-quote="ElectricDragon" data-source="post: 7198283" data-attributes="member: 10778"><p>Like the previous reply, this one deals with a castle built on a cloud (not upsidedown). The castle is ruled by a powerful evil fey (ice witch, Medium, 9 HD, casts as 12th sorcerer, immune to cold, cold-type abilities) that treats all visitors to the cloud as intruders that must be dealt with and captured. Twice a year, she holds "hunts" where the captives are set free on the ground and hunted by her fey forces to the death. The cloud surrounding the castle is filled with various traps to catch the unwary and hold them for transfer to the dungeons by a patrol that checks the traps daily. The cloud has hung up on a nearby mountain peak and people around town are disappearing, first just sheepherders and such, but then townsfolk, and finally friends of the adventurers. The cloud hanging on the mountain top seems to spin lightning storms into the surrounding territory every few days and the temperature is steadily dropping, about 20 degrees/day. Snow starts falling (even though it is summer) and eventually starts to build up, from the mountain peaks down. The townsfolk are in the castle dungeons but not all in the same cell. Each large cell (big enough for up to a dozen people) is provided with a trough that is filled with a noxious goo each morning, it is somewhat nutritious even if not appetizing, after 6 months of this food, prisoners suffer a -2 Con penalty (just one normal meal can remove this penalty), each cell also has several puddles of water that drip from the walls and prevent dying of thirst. The party is captured by malicious fey (more ice witches, but sorcerer 6, 6 HD) when they attempt climbing the mountain and quickly taken to the dungeons. These fey are immune to cold and winds, and their arrows seem not to be affected by storm winds (they have arrows similar to pixies but more deadly), they also use nets and lassos. The mountain is ruled by another fey, a peak faerie, that is known to the party (as a previous big bad) who is trying desperately to get the cloud off of her mountain, but lacks the magic or power to do so. The party can escape the dungeons, free the other captives, and escape down the mountain. OR they can await the "hunt" which the guards talk about often in Common to tease the prisoners. Either way, they will run into the peak faerie before they get off the mountain and hopefully work out a method of rescuing the big bad and sending the cloud fluttering away. Creative thinking is rewarded as is actually making a deal with the peak faerie instead of fighting her again.</p><p></p><p>Some clouds in my world are solid enough to walk on without magic, this cloud is one of the solid ones: looks all fluffy from below, but on top it is a flat almost featureless plain with a large fairytale castle in the middle of it (not visible from the ground). Cloud giants, some dragons, and special fey usually live on such clouds.</p></blockquote><p></p>
[QUOTE="ElectricDragon, post: 7198283, member: 10778"] Like the previous reply, this one deals with a castle built on a cloud (not upsidedown). The castle is ruled by a powerful evil fey (ice witch, Medium, 9 HD, casts as 12th sorcerer, immune to cold, cold-type abilities) that treats all visitors to the cloud as intruders that must be dealt with and captured. Twice a year, she holds "hunts" where the captives are set free on the ground and hunted by her fey forces to the death. The cloud surrounding the castle is filled with various traps to catch the unwary and hold them for transfer to the dungeons by a patrol that checks the traps daily. The cloud has hung up on a nearby mountain peak and people around town are disappearing, first just sheepherders and such, but then townsfolk, and finally friends of the adventurers. The cloud hanging on the mountain top seems to spin lightning storms into the surrounding territory every few days and the temperature is steadily dropping, about 20 degrees/day. Snow starts falling (even though it is summer) and eventually starts to build up, from the mountain peaks down. The townsfolk are in the castle dungeons but not all in the same cell. Each large cell (big enough for up to a dozen people) is provided with a trough that is filled with a noxious goo each morning, it is somewhat nutritious even if not appetizing, after 6 months of this food, prisoners suffer a -2 Con penalty (just one normal meal can remove this penalty), each cell also has several puddles of water that drip from the walls and prevent dying of thirst. The party is captured by malicious fey (more ice witches, but sorcerer 6, 6 HD) when they attempt climbing the mountain and quickly taken to the dungeons. These fey are immune to cold and winds, and their arrows seem not to be affected by storm winds (they have arrows similar to pixies but more deadly), they also use nets and lassos. The mountain is ruled by another fey, a peak faerie, that is known to the party (as a previous big bad) who is trying desperately to get the cloud off of her mountain, but lacks the magic or power to do so. The party can escape the dungeons, free the other captives, and escape down the mountain. OR they can await the "hunt" which the guards talk about often in Common to tease the prisoners. Either way, they will run into the peak faerie before they get off the mountain and hopefully work out a method of rescuing the big bad and sending the cloud fluttering away. Creative thinking is rewarded as is actually making a deal with the peak faerie instead of fighting her again. Some clouds in my world are solid enough to walk on without magic, this cloud is one of the solid ones: looks all fluffy from below, but on top it is a flat almost featureless plain with a large fairytale castle in the middle of it (not visible from the ground). Cloud giants, some dragons, and special fey usually live on such clouds. [/QUOTE]
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