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unusual ways of getting a party together
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<blockquote data-quote="Mercule" data-source="post: 1237579" data-attributes="member: 5100"><p>In our most recent/current game, we created high-level characters to blow off some steam. The DM had us create our characters more or less around the table, telling us that we needed to come up with a way that we all knew each other -- and we'd better figure out why we hooked up with a half-ogre (our brick).</p><p> </p><p>That's where things started. The short version is that I threw out that my town had been razed by orcs, etc. about 15-20 years before and most of my family had perished. My sister, um, survived another 9 months until childbirth finished her off. Even though my new niece (yes, we have a half-ogre wench with full plate) was ugly and almost painful to look at, she was the <u>only</u> family I had left, so I raised her.</p><p> </p><p>We took haven in a dwarven temple that had been set up in the borderlands and stayed in the rough vicinity for a while -- not at the temple, but hermiting nearby with the occasional trade. Over the years, we befriended a novice (now high level) cleric of Clanggedin.</p><p> </p><p>The gnomish ranger was easy enough. One of her favored races is orc and she came to the area to hunt orcs. Being a gnome, she was allowed to seek haven briefly at the temple before moving on. She showed up at a time the rest of us were ready to move on and break some orcish skulls (yup, we're genocidal maniacs).</p><p> </p><p>No one is really sure how the halfling rogue came into being, but he comes with the gnome. It really works pretty well for a halfling rogue, I think.</p><p> </p><p>What kills me is that because of the backstory and having to wait for my niece to grow up before really starting adventuring, my human sorcerer is one of the oldest characters, even though the others are all non-human.</p></blockquote><p></p>
[QUOTE="Mercule, post: 1237579, member: 5100"] In our most recent/current game, we created high-level characters to blow off some steam. The DM had us create our characters more or less around the table, telling us that we needed to come up with a way that we all knew each other -- and we'd better figure out why we hooked up with a half-ogre (our brick). That's where things started. The short version is that I threw out that my town had been razed by orcs, etc. about 15-20 years before and most of my family had perished. My sister, um, survived another 9 months until childbirth finished her off. Even though my new niece (yes, we have a half-ogre wench with full plate) was ugly and almost painful to look at, she was the [u]only[/u] family I had left, so I raised her. We took haven in a dwarven temple that had been set up in the borderlands and stayed in the rough vicinity for a while -- not at the temple, but hermiting nearby with the occasional trade. Over the years, we befriended a novice (now high level) cleric of Clanggedin. The gnomish ranger was easy enough. One of her favored races is orc and she came to the area to hunt orcs. Being a gnome, she was allowed to seek haven briefly at the temple before moving on. She showed up at a time the rest of us were ready to move on and break some orcish skulls (yup, we're genocidal maniacs). No one is really sure how the halfling rogue came into being, but he comes with the gnome. It really works pretty well for a halfling rogue, I think. What kills me is that because of the backstory and having to wait for my niece to grow up before really starting adventuring, my human sorcerer is one of the oldest characters, even though the others are all non-human. [/QUOTE]
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