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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Unusual Weapon Abilities vs. the DMG
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<blockquote data-quote="Clay_More" data-source="post: 797275" data-attributes="member: 9813"><p>Well, I was thinking more in the line of having a weapon that only affects living targets and thus equals a -1 effect on market price. The weapon needs to be at least +2 (no magical weapons for free here), so the largest abuse would be a +2 weapon that only works vs. living (not undeads, constructs & outsiders). I was thinking, that only one such effect should be allowed pr. weapon and I was even thinking that it should be used for buying from a special list of abilities (like, Life-Slaying which affects prices as -1 would only work if it was used to buy evil abilities, like Unholy and such).</p><p></p><p> </p><p></p><p>The example in the above-mentioned thread is a weapon that animates the dead of those slain by the weapon as a Zombie or greater. Someone suggested that it would be influenced by the total plus of the weapon, meaning that the sword would allow the wielder to control an amount of HD equal to the swords total + times 6HD or something like that.</p><p></p><p> </p><p></p><p>I have seen a few examples of weapon with non-combat abilities, but they seem far between and not really "benchmark".. </p><p></p><p>Dcollins, ill take a look at the module to see exactly what you done with the -1 market price thingy.</p><p></p><p>In the line of abilities which should provide a fixed market price modifier, was the ability of "Imposing" which grants the wielder a +2 bonus to Intimidate checks when wielding the weapon. This ability is not worth even half a plus, mainly there for roleplaying purposes. The problem is, with item pricing, that few people can afford a weapon that has abilities that go well with their personality more than pure combat prowess. This is a little attempt to bring a little RPG aspect into weapon designing.</p></blockquote><p></p>
[QUOTE="Clay_More, post: 797275, member: 9813"] Well, I was thinking more in the line of having a weapon that only affects living targets and thus equals a -1 effect on market price. The weapon needs to be at least +2 (no magical weapons for free here), so the largest abuse would be a +2 weapon that only works vs. living (not undeads, constructs & outsiders). I was thinking, that only one such effect should be allowed pr. weapon and I was even thinking that it should be used for buying from a special list of abilities (like, Life-Slaying which affects prices as -1 would only work if it was used to buy evil abilities, like Unholy and such). The example in the above-mentioned thread is a weapon that animates the dead of those slain by the weapon as a Zombie or greater. Someone suggested that it would be influenced by the total plus of the weapon, meaning that the sword would allow the wielder to control an amount of HD equal to the swords total + times 6HD or something like that. I have seen a few examples of weapon with non-combat abilities, but they seem far between and not really "benchmark".. Dcollins, ill take a look at the module to see exactly what you done with the -1 market price thingy. In the line of abilities which should provide a fixed market price modifier, was the ability of "Imposing" which grants the wielder a +2 bonus to Intimidate checks when wielding the weapon. This ability is not worth even half a plus, mainly there for roleplaying purposes. The problem is, with item pricing, that few people can afford a weapon that has abilities that go well with their personality more than pure combat prowess. This is a little attempt to bring a little RPG aspect into weapon designing. [/QUOTE]
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Unusual Weapon Abilities vs. the DMG
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