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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Unusual Weapon Abilities vs. the DMG
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<blockquote data-quote="dcollins" data-source="post: 798045" data-attributes="member: 876"><p>Well, I can save you a few clicks and summarize it here if you're not familiar with how drow were originally depicted in module G3 (that's the first time drow ever appeared in D&D):</p><p></p><p><em>Drow Imbued:</em> An ability applicable to drow weapons and armor (and some other items). The item must be adamantine. It must be enchanted by a drow in the Vault of the Drow (Greyhawk drow homeland). If it encounters sunlight, it rots away permanently. After 30 days outside the Vault of the Drow, it loses its enchantment. However, it radiates no magic aura (as <em>nystul's undetectable aura</em>). Market price modifier: -1.</p><p></p><p>Note it's perfectly allowed with a +1 bonus, for a free enchantment, but that does little good since the item was already adamantine. Drow in G3, D1-D3 are almost all using light weapons and armor (masterwork adamantine daggers, short swords, and chain shirts) with various enchantments (+1 to +3) that act like these. Partly, it was a way for a whole racial culture to be using enchanted weapons against PCs that the PCs couldn't cart away by the wagonload for later use (with some basis in fantasy literature).</p><p></p><p>I'll reiterate that in my opinion the -1 modifier for "only works against living" would be very, very broken. That's barely any limitation at all. At most that seems like a -10% market price modifier.</p></blockquote><p></p>
[QUOTE="dcollins, post: 798045, member: 876"] Well, I can save you a few clicks and summarize it here if you're not familiar with how drow were originally depicted in module G3 (that's the first time drow ever appeared in D&D): [i]Drow Imbued:[/i] An ability applicable to drow weapons and armor (and some other items). The item must be adamantine. It must be enchanted by a drow in the Vault of the Drow (Greyhawk drow homeland). If it encounters sunlight, it rots away permanently. After 30 days outside the Vault of the Drow, it loses its enchantment. However, it radiates no magic aura (as [i]nystul's undetectable aura[/i]). Market price modifier: -1. Note it's perfectly allowed with a +1 bonus, for a free enchantment, but that does little good since the item was already adamantine. Drow in G3, D1-D3 are almost all using light weapons and armor (masterwork adamantine daggers, short swords, and chain shirts) with various enchantments (+1 to +3) that act like these. Partly, it was a way for a whole racial culture to be using enchanted weapons against PCs that the PCs couldn't cart away by the wagonload for later use (with some basis in fantasy literature). I'll reiterate that in my opinion the -1 modifier for "only works against living" would be very, very broken. That's barely any limitation at all. At most that seems like a -10% market price modifier. [/QUOTE]
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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Unusual Weapon Abilities vs. the DMG
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