MortalPlague
Adventurer
I'm going to be starting a Mutants and Masterminds campaign, and I'm toying with the idea of running a story arc where the PCs confront the villain only to discover that they've been in his thrall all along, perpetrating evil deeds the entire way. I haven't, however, decided how to handle this throughout the game's play. The obvious choice would be to have the PCs black out for a time and come to with no memory of the past, but that's a little heavy handed, and also quite obvious. I want to have their villainous activities come as a surprise and shock. The other thought was to simply change some of the details while running the game; tell the players they see bad guys instead of cops, for instance, and have them act accordingly. But that seems like it would be confusing once it's revealed.
Any ideas?
Any ideas?