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Unwritten DMing rules: the use of dice
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<blockquote data-quote="Yora" data-source="post: 8788230" data-attributes="member: 6670763"><p>Any time the result of a roll will be immediately obvious to the players, I either roll the dice in the open or let the players make the roll. And I tell the players in advance which number will make something happen.</p><p>When it's time to make a random encounter check, I tell the players to roll a d6 or d8 and that they will run into something on a 1.*</p><p></p><p>I have started to never change a dice roll because the result would be annoying for the players. Because when you choose to ignore some unoleasant rolls, when do you plan to choose having bad things happen to the PCs. When you choose that bad things don't happen, you automatically choose when bad things happen. And rolling dice becomes pointless.</p><p>Things that happen to the PCs should happen because of the players' actions and because of random luck. That's when the decisions of the players matter. If things happen the way the GM decides it, then the decisions of the players don't matter anymore.</p><p>And then why are we even playing this game?</p><p></p><p>An exception is the No Stupid rule. When I roll on a random table for monsters for example, and the monster that comes up just really makes no sense for the current area (because I made a mistake when I choose that random table for that area), then I just roll again.</p><p>If it's already established that the whole dungeon is warded against undead, but my "Ruined Temple table" shows skeletons, then that result makes no sense. It was my mistake to use the Ruined Temple table, even though there are creatures on it that can't exist in this area.</p><p></p><p>A very good rule of thumb is: Fudge to fix your own mistakes, not the mostakes of the players. The GM's job is to make the world make sense, not to decide what happens to the PCs.</p><p></p><p>* This means there can't be randomly encountered NPCs whi spot the party first, hide before being seen, and follow them around until the best moment to come out. (Though you can say the NPCs followed them around for a while and choose to come out now, though it might not be the best moment to do so.) But that is a tradeoff I think is totally worth it.</p></blockquote><p></p>
[QUOTE="Yora, post: 8788230, member: 6670763"] Any time the result of a roll will be immediately obvious to the players, I either roll the dice in the open or let the players make the roll. And I tell the players in advance which number will make something happen. When it's time to make a random encounter check, I tell the players to roll a d6 or d8 and that they will run into something on a 1.* I have started to never change a dice roll because the result would be annoying for the players. Because when you choose to ignore some unoleasant rolls, when do you plan to choose having bad things happen to the PCs. When you choose that bad things don't happen, you automatically choose when bad things happen. And rolling dice becomes pointless. Things that happen to the PCs should happen because of the players' actions and because of random luck. That's when the decisions of the players matter. If things happen the way the GM decides it, then the decisions of the players don't matter anymore. And then why are we even playing this game? An exception is the No Stupid rule. When I roll on a random table for monsters for example, and the monster that comes up just really makes no sense for the current area (because I made a mistake when I choose that random table for that area), then I just roll again. If it's already established that the whole dungeon is warded against undead, but my "Ruined Temple table" shows skeletons, then that result makes no sense. It was my mistake to use the Ruined Temple table, even though there are creatures on it that can't exist in this area. A very good rule of thumb is: Fudge to fix your own mistakes, not the mostakes of the players. The GM's job is to make the world make sense, not to decide what happens to the PCs. * This means there can't be randomly encountered NPCs whi spot the party first, hide before being seen, and follow them around until the best moment to come out. (Though you can say the NPCs followed them around for a while and choose to come out now, though it might not be the best moment to do so.) But that is a tradeoff I think is totally worth it. [/QUOTE]
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