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General Tabletop Discussion
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Unwritten DMing rules: the use of dice
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<blockquote data-quote="aco175" data-source="post: 8788909" data-attributes="member: 27385"><p>I roll on the table in front of me, but not behind a screen. I do not think the players can see much of what is rolled unless it bounces to the middle of the table. I might cheat a hit when adding the monster 'to hit' to the dice roll where the monster rolled a 10 with +7 to hit and I know the PC has a 17 AC but ask if a 16 hits. The players like to be missed by one and think the +1 on the magic shield or the new armor they just bought. </p><p></p><p>I might also cheat on the HP of the monster and have them die if the are going to and likely the last opponent or I might keep a boss alive one more round to make things a bit more dramatic. </p><p></p><p>I tend to have monster crits only add one more die instead of double and I have players roll more dice than most. I have them make saves for monsters when hitting them with spells and I have them roll damage on themselves. Some is to speed up combat so I can move onto the next thing and some to have their fate in their hands more.</p></blockquote><p></p>
[QUOTE="aco175, post: 8788909, member: 27385"] I roll on the table in front of me, but not behind a screen. I do not think the players can see much of what is rolled unless it bounces to the middle of the table. I might cheat a hit when adding the monster 'to hit' to the dice roll where the monster rolled a 10 with +7 to hit and I know the PC has a 17 AC but ask if a 16 hits. The players like to be missed by one and think the +1 on the magic shield or the new armor they just bought. I might also cheat on the HP of the monster and have them die if the are going to and likely the last opponent or I might keep a boss alive one more round to make things a bit more dramatic. I tend to have monster crits only add one more die instead of double and I have players roll more dice than most. I have them make saves for monsters when hitting them with spells and I have them roll damage on themselves. Some is to speed up combat so I can move onto the next thing and some to have their fate in their hands more. [/QUOTE]
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Unwritten DMing rules: the use of dice
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