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Unwritten DMing rules: the use of dice
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<blockquote data-quote="Celebrim" data-source="post: 8789540" data-attributes="member: 4937"><p>I usually keep hidden the dice results. I always keep hidden the dice results if disclosing them would provide the player with metagame information that their character would not have. This typically means passive checks like perception checks are hidden - spot, listen, sense motive, - and sometimes things like saving throws or other luck type rolls when the players aren't aware that they are threatened or how they are being threatened. </p><p></p><p>Most other rolls are hidden but I have no strong reason for doing so other than convenience. </p><p></p><p></p><p></p><p>I always disclose rolls of dramatic importance, such as the BBEG making a save or die roll or the villain making an attack roll where the hit is likely to drop or kill a character.</p><p></p><p></p><p></p><p>Very rarely. I consider it a failing on my part if I ever feel the need to cheat as a DM for any reason, and most of the time I do it because I have homebrewed some monster or encounter and I feel it's wrecking the party harder than planned despite the players not making big mistakes. In that case, I'm just as likely though to just knock a few dozen hits points off the monster as I am to fudge the rolls. Most of the time when I fudged a roll, I rued it afterwards so this is something that I have done less and less over time as I get more confidence in my GMing ability and system mastery.</p><p></p><p></p><p></p><p>Since most of my rolls are secret, this isn't an issue. I do often throw large numbers of dice at a time in order to quickly resolve mass combats, but I have no need to overthrow in the sense you use it. I do often roll dice when I have no need of results just to keep the players guessing about whether any given throw of the dice has meaning, which serves to hide when I'm rolling for a trap or some other hidden threat.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 8789540, member: 4937"] I usually keep hidden the dice results. I always keep hidden the dice results if disclosing them would provide the player with metagame information that their character would not have. This typically means passive checks like perception checks are hidden - spot, listen, sense motive, - and sometimes things like saving throws or other luck type rolls when the players aren't aware that they are threatened or how they are being threatened. Most other rolls are hidden but I have no strong reason for doing so other than convenience. I always disclose rolls of dramatic importance, such as the BBEG making a save or die roll or the villain making an attack roll where the hit is likely to drop or kill a character. Very rarely. I consider it a failing on my part if I ever feel the need to cheat as a DM for any reason, and most of the time I do it because I have homebrewed some monster or encounter and I feel it's wrecking the party harder than planned despite the players not making big mistakes. In that case, I'm just as likely though to just knock a few dozen hits points off the monster as I am to fudge the rolls. Most of the time when I fudged a roll, I rued it afterwards so this is something that I have done less and less over time as I get more confidence in my GMing ability and system mastery. Since most of my rolls are secret, this isn't an issue. I do often throw large numbers of dice at a time in order to quickly resolve mass combats, but I have no need to overthrow in the sense you use it. I do often roll dice when I have no need of results just to keep the players guessing about whether any given throw of the dice has meaning, which serves to hide when I'm rolling for a trap or some other hidden threat. [/QUOTE]
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