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[Uod] The Mindat & Their Wizards
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<blockquote data-quote="widderslainte" data-source="post: 1030069" data-attributes="member: 1466"><p><strong>The Mindat</strong></p><p></p><p>The Mindat ('min-DOT') are the dark skinned peoples of the south, whose</p><p>empire is said to have been founded thousands of years ago, Their</p><p>presence in the Rhiat is normally limited to academic and magickal</p><p>gatherings, and a number of their philosophers serve on the courts of</p><p>nobles across the continent. The Mindat are known to the people of the</p><p>north for their invasion of the Heteri city-states hundreds of years</p><p>ago, which led to the founding Ghikarn-naggai and development of the</p><p>tradeports of Vensat, and the export of numerous varieties of smoking</p><p>herbs, some which have addictive and dream-enhancing qualities. The</p><p>Mindat are also said to have brought slavery of nogs, small imp-like</p><p>creatures, to the northern nations.</p><p></p><p></p><p><strong>Military </strong></p><p>The Mindat are feared for their massive armies wielding long</p><p>curved blades and protected by carapace armours. They utilise cavalry</p><p>mounted on riding lizards, and great reptilian war-beasts two or three</p><p>stories high. They are one of the few nations to know the arts of crafting airships.</p><p></p><p><strong>Important Cities</strong>: Amphishkiol, Idiaktuloi, Maniea Saghhit, and Khel.</p><p></p><p><strong>Religion </strong></p><p></p><p> The White Book has never been adequately translated</p><p>out of it's native Mindat tongue.</p><p>The White Book is the central religious text of the Mindat. A</p><p>thousand years ago, Mindat sorcerors evoked their deities into</p><p>corporeal form and ritually slayed them, using their energies to power</p><p>great magicks. They see themselves as free of "slavery" to</p><p>extraplanar beings seek to harness their powers within.</p><p></p><p>The White Book is a guide to this process. It has never been</p><p>adequeted translated out of the Mindat language, and while quoted</p><p>frequently, is never read aloud. It describes a process and trails of</p><p>harnessing one's soul, which is called "walking the labyrinth". The</p><p>book itself is bound in white leather and is upwards of 400 pages.</p><p>Many of the pages, or parts of the pages are left blank to be filled</p><p>in by the adherent recording his progress or completing exercises.</p><p></p><p><strong>Mindat Wizards</strong></p><p></p><p>They see all forms of magick as just another type of learning.</p><p>Wizards (and academics) among the Mindat are the only ones allowed to</p><p>wear white robes. There are also identifiable by a flat-brimmed,</p><p>almost bowler-style, hat. A proper Mindat wizard would be schooled in</p><p>alchemy, a yoga-like form of meditation, the creation of amulets and</p><p>talismans, and communication with spirits.'</p><p></p><p></p><p><strong>Craft Talisman, Less [Item Creation] </strong></p><p></p><p><em>Work in Progress - only works with certain spells or classes of</em></p><p><em>spells. Will define list at later time.</em></p><p></p><p>Prerequisite: Spellcaster Level 1+</p><p>Benefit: Character can create a talisman, a minor magickal item, to</p><p>link spells to. Creation of the talisman requires 1000 GP and 100 XP</p><p>per level of spell it can link, and can only ever be linked to one</p><p>spell. Linking a spell to a talisman takes up a "spell slot" until</p><p>the spell is discharged, dispelled, or released, upon which the spell</p><p>slot can be used as normal (with proper rest, etc). A properly linked</p><p>talisman can be used to summon forth a spell throuh a single verbal</p><p>component and may be done as a free action. This does not in any way</p><p>eliminate the other requirements or components necessary for casting</p><p>the spell normally.</p></blockquote><p></p>
[QUOTE="widderslainte, post: 1030069, member: 1466"] [B]The Mindat[/B] The Mindat ('min-DOT') are the dark skinned peoples of the south, whose empire is said to have been founded thousands of years ago, Their presence in the Rhiat is normally limited to academic and magickal gatherings, and a number of their philosophers serve on the courts of nobles across the continent. The Mindat are known to the people of the north for their invasion of the Heteri city-states hundreds of years ago, which led to the founding Ghikarn-naggai and development of the tradeports of Vensat, and the export of numerous varieties of smoking herbs, some which have addictive and dream-enhancing qualities. The Mindat are also said to have brought slavery of nogs, small imp-like creatures, to the northern nations. [B]Military [/B] The Mindat are feared for their massive armies wielding long curved blades and protected by carapace armours. They utilise cavalry mounted on riding lizards, and great reptilian war-beasts two or three stories high. They are one of the few nations to know the arts of crafting airships. [B]Important Cities[/B]: Amphishkiol, Idiaktuloi, Maniea Saghhit, and Khel. [B]Religion [/B] The White Book has never been adequately translated out of it's native Mindat tongue. The White Book is the central religious text of the Mindat. A thousand years ago, Mindat sorcerors evoked their deities into corporeal form and ritually slayed them, using their energies to power great magicks. They see themselves as free of "slavery" to extraplanar beings seek to harness their powers within. The White Book is a guide to this process. It has never been adequeted translated out of the Mindat language, and while quoted frequently, is never read aloud. It describes a process and trails of harnessing one's soul, which is called "walking the labyrinth". The book itself is bound in white leather and is upwards of 400 pages. Many of the pages, or parts of the pages are left blank to be filled in by the adherent recording his progress or completing exercises. [B]Mindat Wizards[/B] They see all forms of magick as just another type of learning. Wizards (and academics) among the Mindat are the only ones allowed to wear white robes. There are also identifiable by a flat-brimmed, almost bowler-style, hat. A proper Mindat wizard would be schooled in alchemy, a yoga-like form of meditation, the creation of amulets and talismans, and communication with spirits.' [B]Craft Talisman, Less [Item Creation] [/B] [I]Work in Progress - only works with certain spells or classes of spells. Will define list at later time.[/I] Prerequisite: Spellcaster Level 1+ Benefit: Character can create a talisman, a minor magickal item, to link spells to. Creation of the talisman requires 1000 GP and 100 XP per level of spell it can link, and can only ever be linked to one spell. Linking a spell to a talisman takes up a "spell slot" until the spell is discharged, dispelled, or released, upon which the spell slot can be used as normal (with proper rest, etc). A properly linked talisman can be used to summon forth a spell throuh a single verbal component and may be done as a free action. This does not in any way eliminate the other requirements or components necessary for casting the spell normally. [/QUOTE]
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