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Up from the Dust: Characters
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<blockquote data-quote="Scotley" data-source="post: 1830442" data-attributes="member: 11520"><p><strong>Larris Farvold Human Fighter</strong></p><p></p><p>Male Human</p><p>Fighter 6 level 15,500 exp. </p><p>Alignment: Chaotic Good</p><p>Height: 6'2”</p><p>Weight: 170 lbs</p><p>Hair: Black worn very short</p><p>Eyes: Green</p><p>Age: 26</p><p>Patron Deity: Vanar</p><p>Land of Origin: Kythraen</p><p></p><p>Str: 16 (+3) [8 points] [+1 4th level]</p><p>Dex: 15 (+2) [8 points]</p><p>Con: 12 (+1) [4 points] </p><p>Int: 12 (+1) [4 points] </p><p>Wis: 10 (+0) [2 points] </p><p>Cha: 10 (+0) [2 points] </p><p></p><p>Class and Racial Abilities:</p><p>Bonus Feat and skill points (Human), Proficient with all simple and martial weapons and with all armor and shields, Bonus Combat Feats at 1st, 2nd, 4th, & 6th level </p><p></p><p>Hit Dice: 6d10+6 </p><p>HP: 46</p><p>AC: 20 or 14</p><p>Flat Footed: 16 or 12</p><p>Touch: 12 </p><p>Init: +2 [+2 Dex.]</p><p>Speed: 30ft base</p><p>Armor Check Penalty: 0</p><p>Arcane Spell Failure: 20%</p><p></p><p>Saves:</p><p>Fortitude +6 [+5 base, +1 Con.]</p><p>Reflex +4 [+2 base, +2 Dex.]</p><p>Will +2 [+2 base, +0 Wis.]</p><p></p><p>BAB: +6/+1</p><p></p><p>Melee Attack: +9/+4 or +7/+2 and off-hand +7 </p><p></p><p>MW Bastard Sword +11/+6 or (+9/+4 if using off-hand too) 1d10+5 19-20/x2</p><p>+1 Small Spiked Shield Bash +10/+4 or +8 if using primary 1d6+3 20/x2</p><p>Lance +9/+4 1d8+5 20/x3 (x2 from charging mount) Reach weapon 10’</p><p>Light Hammer +9/+4 1d4+3 or +7 1d4+2 if off-hand 20/x2</p><p>MW Dagger +10/+5 1d4+3 or +8 1d4+2 if off-hand 19-20/x2</p><p></p><p>Ranged Attack: +8/+3 (+1 attack at point blank range <30')</p><p></p><p>Javelin +8/+3 1d6+3 20/x2 30’ range </p><p>MW Mty. Comp. Longbow +9/+4 1d8+3 20/x3 110’ range</p><p>Hammer +8/+3 1d4+3 20/x2 20’ range</p><p>Dagger +8/+3 1d4+3 19-20/x2 10’ range</p><p></p><p>Feats:</p><p>Two-Weapon Fighting, Improved Shield Bash, Exotic Weapon Proficiency (Bastard Sword), Weapon Focus (Bastard Sword), Weapon Specialization (Bastard Sword), Shield Charge, Quick draw, Point Blank Shot </p><p></p><p>Skills:</p><p></p><p>Fighter 2x4(1st level)+2x5 (levels 2nd-6th) (+9 Human)(+9 Int.)=36 </p><p></p><p>Appraise cc +1 [0 ranks, +1 Int.]</p><p>Balance cc +3 [1 ranks, +2 Dex.]</p><p>Climb +7 [4 ranks, +3 Str.]</p><p>Craft +3 [2 ranks, +1 Int.] (Weapon smith)</p><p>Escape Artist cc +2 [0 ranks, +2 Dex.]</p><p>Forgery cc +1 [0 ranks, +1 Int.]</p><p>Handle Animal +5 [5 ranks, +0 Cha.]</p><p>Hide cc +2 [0 ranks, +2 Dex.]</p><p>Intimidate +4 [4 ranks, +0 Cha.]</p><p>Jump +4 [1 rank, +3 Str.]</p><p>Listen cc +1 [1 rank, +0 Wis.]</p><p>Move Silently cc +2 [0 ranks, +2 Dex.]</p><p>Ride +13 [9 ranks, +2 Dex., +2 Syn.]</p><p>Search cc +1 [0 ranks, +1 Int.]</p><p>Spot cc +3 [3 rank, +0 Wis.] </p><p>Swim +5 [2 ranks, +3 Str.]</p><p>Use Rope cc +2 [0 ranks, +2 Dex.] </p><p></p><p>Languages</p><p>Common, Elven</p><p></p><p>Equipment:</p><p>4 Potions Cure Light Wounds (200gp), Masterwork Bastard Sword (350 gp), +1 Mithril Breastplate (5350gp), Finely tailored Masterwork Leather armor (190 gp), Mighty MW Composite Longbow (+3 Str. Adj.) (550gp), Small spiked shield +1 (as armor and weapon 3169 gp), Masterwork Dagger (302gp), Hammer light alchemical silver (21 gp), 2x Hammer Light Cold forged iron (4 gp) Quiver of Ehlonna (1800gp), 60 Arrows (3gp), 18 Javelins (18 gp), 2 Lances (20 gp), 3 Daggers (6gp), Backpack (2gp), Belt Pouch x2 (2gp), Bedroll (1sp), Silk Rope (10gp), Grappling Hook (1gp), Flint and Steel (1sp), 2 Weeks Rations (6gp), 5 Sunrods (10 gp), 1 Map Case (1g), 2 Weeks Feed for War horse (7sp), 2x Light War Horse /w full military tack and MW studded leather barding only pack saddle for 2nd (300gp+26gp+250 gp+15 gp), Courtiers Outfit /w jewelry (80gp), Tindertwigs x10 (10gp), Alchemist’s fire x5 (100gp), Acid x2 (20gp) Small tent (10gp), 3xWinter Blanket (3sp), Waterskin x2 (2gp), MW Artisan’s tools (weaponsmith 55 gp).</p><p></p><p>Cash: 58 gp, 11 sp, 10 cp and 6 gems (10gp each). </p><p></p><p>~~~~~~~~~~~~~~~~~~~~~~~</p><p></p><p>Appearance: Larris Farvold is a powerfully built man of some height. He has dark hair cut short in a military style. His eyes are bright green and very expressive. He smiles easily and laughs deeply and often. His father always told him he would never be a good card player because his emotions always showed on his face. He has scars in several places from battlefields and bar brawls. He has a strong rugged rather than handsome face and has broken his nose at least once. Most notably he is missing the last digit of the last two fingers of his left hand. Larris goes into battle wearing a gleaming mithril breastplate with his family crest painted in blue and gold. His spiked shield is also polished to a shine. His helmet is plummed with blue. For normal wear his finely tailored leather armor is in the form of high dark boots, white overalls, and a red jacket with the family crest of eagles in gold on the sleeves. His equipment is always maintained in perfect order. </p><p></p><p>Personality: Larris is a good-hearted man. He often champions the underdog and defends the weak. He enjoys the camaraderie of the tavern and campfire. He is slow to anger, but enjoys a good fight. Sometimes he drinks a bit much and has been known to get into a friendly brawl on occasion. His friends think of him as a nice guy if a bit flighty and unreliable in minor matters. He often questions authority and has a stormy relationship with his father and older brother when he spends too much time at home. He revels in battle and seems to enjoy a bit of danger and excitement. He makes new friends often and easily, but has trouble with longer-term relationships. While he keeps his gear in perfect order other aspects of his life tend to be more chaotic. This has kept him from forming many lasting relationships beyond old comrades in arms. </p><p></p><p>Background: Larris is the second son and third child of minor noble landholding family in Kythrean. The family has a long history of distinguished military service. His family hall is lined with the portraits and busts of his heroic ancestors. As a younger son Larris joined the military at a young age and served well in war, but poorly in peacetime. He was a headstrong lad and has some trouble with authority. After a 10 year career of ups and downs Larris has left the military to seek his fortune. He has been on his own for a couple of years taking work as he finds it and seeing a bit of the world. His skill at arms finds him enough work to live simply if not extravagantly. He enjoys challenging work that offers variety and the occasional battle. He becomes bored with routine quickly and frequently has a falling out with his superiors if his assignments are dull. </p><p></p><p></p><p>2x Warhorse, Light</p><p>Large Animal</p><p>Hit Dice: 3d8+9 (22 hp)</p><p>Initiative: +1</p><p>Speed: 60 ft. (12 squares)</p><p>Armor Class: 14 (–1 size, +1 Dex, +4 natural), touch 10, flat-footed 13</p><p>Base Attack/Grapple: +2/+9</p><p>Attack: Hoof +4 melee (1d4+3)</p><p>Full Attack: 2 hooves +4 melee (1d4+3) and bite –1 melee (1d3+1)</p><p>Space/Reach: 10 ft./5 ft.</p><p>Special Attacks: —</p><p>Special Qualities: Low-light vision, scent</p><p>Saves: Fort +6, Ref +4, Will +2</p><p>Abilities: Str 16, Dex 13, Con 17, Int 2, Wis 13, Cha 6</p><p>Skills: Listen +4, Spot +4</p><p>Feats: Endurance, Run</p><p>Environment: Temperate plains</p><p>Organization: Domesticated</p><p>Challenge Rating: 1</p><p>Advancement: —</p><p>Level Adjustment: —</p><p></p><p>These animals or similar to light horses but are trained and bred for strength and aggression. They usually are not ready for warfare before age three. A light warhorse can fight while carrying a rider, but the rider cannot also attack unless he or she succeeds on a Ride check.</p><p>Carrying Capacity: A light load for a light warhorse is up to 230 pounds; a medium load, 231–460 pounds; and a heavy load, 461–690 pounds. A light warhorse can drag 3,450 pounds.</p><p></p><p>One gray horse and one black with white socks. Alternately, one is outfitted with a black leather Military saddle, a bit and bridle, MW std. Leather barding, and a pair of saddlebags. The other wears a packsaddle. They know the following tricks: Attack, Defend, Guard, Down, Come, and Stay.</p></blockquote><p></p>
[QUOTE="Scotley, post: 1830442, member: 11520"] [b]Larris Farvold Human Fighter[/b] Male Human Fighter 6 level 15,500 exp. Alignment: Chaotic Good Height: 6'2” Weight: 170 lbs Hair: Black worn very short Eyes: Green Age: 26 Patron Deity: Vanar Land of Origin: Kythraen Str: 16 (+3) [8 points] [+1 4th level] Dex: 15 (+2) [8 points] Con: 12 (+1) [4 points] Int: 12 (+1) [4 points] Wis: 10 (+0) [2 points] Cha: 10 (+0) [2 points] Class and Racial Abilities: Bonus Feat and skill points (Human), Proficient with all simple and martial weapons and with all armor and shields, Bonus Combat Feats at 1st, 2nd, 4th, & 6th level Hit Dice: 6d10+6 HP: 46 AC: 20 or 14 Flat Footed: 16 or 12 Touch: 12 Init: +2 [+2 Dex.] Speed: 30ft base Armor Check Penalty: 0 Arcane Spell Failure: 20% Saves: Fortitude +6 [+5 base, +1 Con.] Reflex +4 [+2 base, +2 Dex.] Will +2 [+2 base, +0 Wis.] BAB: +6/+1 Melee Attack: +9/+4 or +7/+2 and off-hand +7 MW Bastard Sword +11/+6 or (+9/+4 if using off-hand too) 1d10+5 19-20/x2 +1 Small Spiked Shield Bash +10/+4 or +8 if using primary 1d6+3 20/x2 Lance +9/+4 1d8+5 20/x3 (x2 from charging mount) Reach weapon 10’ Light Hammer +9/+4 1d4+3 or +7 1d4+2 if off-hand 20/x2 MW Dagger +10/+5 1d4+3 or +8 1d4+2 if off-hand 19-20/x2 Ranged Attack: +8/+3 (+1 attack at point blank range <30') Javelin +8/+3 1d6+3 20/x2 30’ range MW Mty. Comp. Longbow +9/+4 1d8+3 20/x3 110’ range Hammer +8/+3 1d4+3 20/x2 20’ range Dagger +8/+3 1d4+3 19-20/x2 10’ range Feats: Two-Weapon Fighting, Improved Shield Bash, Exotic Weapon Proficiency (Bastard Sword), Weapon Focus (Bastard Sword), Weapon Specialization (Bastard Sword), Shield Charge, Quick draw, Point Blank Shot Skills: Fighter 2x4(1st level)+2x5 (levels 2nd-6th) (+9 Human)(+9 Int.)=36 Appraise cc +1 [0 ranks, +1 Int.] Balance cc +3 [1 ranks, +2 Dex.] Climb +7 [4 ranks, +3 Str.] Craft +3 [2 ranks, +1 Int.] (Weapon smith) Escape Artist cc +2 [0 ranks, +2 Dex.] Forgery cc +1 [0 ranks, +1 Int.] Handle Animal +5 [5 ranks, +0 Cha.] Hide cc +2 [0 ranks, +2 Dex.] Intimidate +4 [4 ranks, +0 Cha.] Jump +4 [1 rank, +3 Str.] Listen cc +1 [1 rank, +0 Wis.] Move Silently cc +2 [0 ranks, +2 Dex.] Ride +13 [9 ranks, +2 Dex., +2 Syn.] Search cc +1 [0 ranks, +1 Int.] Spot cc +3 [3 rank, +0 Wis.] Swim +5 [2 ranks, +3 Str.] Use Rope cc +2 [0 ranks, +2 Dex.] Languages Common, Elven Equipment: 4 Potions Cure Light Wounds (200gp), Masterwork Bastard Sword (350 gp), +1 Mithril Breastplate (5350gp), Finely tailored Masterwork Leather armor (190 gp), Mighty MW Composite Longbow (+3 Str. Adj.) (550gp), Small spiked shield +1 (as armor and weapon 3169 gp), Masterwork Dagger (302gp), Hammer light alchemical silver (21 gp), 2x Hammer Light Cold forged iron (4 gp) Quiver of Ehlonna (1800gp), 60 Arrows (3gp), 18 Javelins (18 gp), 2 Lances (20 gp), 3 Daggers (6gp), Backpack (2gp), Belt Pouch x2 (2gp), Bedroll (1sp), Silk Rope (10gp), Grappling Hook (1gp), Flint and Steel (1sp), 2 Weeks Rations (6gp), 5 Sunrods (10 gp), 1 Map Case (1g), 2 Weeks Feed for War horse (7sp), 2x Light War Horse /w full military tack and MW studded leather barding only pack saddle for 2nd (300gp+26gp+250 gp+15 gp), Courtiers Outfit /w jewelry (80gp), Tindertwigs x10 (10gp), Alchemist’s fire x5 (100gp), Acid x2 (20gp) Small tent (10gp), 3xWinter Blanket (3sp), Waterskin x2 (2gp), MW Artisan’s tools (weaponsmith 55 gp). Cash: 58 gp, 11 sp, 10 cp and 6 gems (10gp each). ~~~~~~~~~~~~~~~~~~~~~~~ Appearance: Larris Farvold is a powerfully built man of some height. He has dark hair cut short in a military style. His eyes are bright green and very expressive. He smiles easily and laughs deeply and often. His father always told him he would never be a good card player because his emotions always showed on his face. He has scars in several places from battlefields and bar brawls. He has a strong rugged rather than handsome face and has broken his nose at least once. Most notably he is missing the last digit of the last two fingers of his left hand. Larris goes into battle wearing a gleaming mithril breastplate with his family crest painted in blue and gold. His spiked shield is also polished to a shine. His helmet is plummed with blue. For normal wear his finely tailored leather armor is in the form of high dark boots, white overalls, and a red jacket with the family crest of eagles in gold on the sleeves. His equipment is always maintained in perfect order. Personality: Larris is a good-hearted man. He often champions the underdog and defends the weak. He enjoys the camaraderie of the tavern and campfire. He is slow to anger, but enjoys a good fight. Sometimes he drinks a bit much and has been known to get into a friendly brawl on occasion. His friends think of him as a nice guy if a bit flighty and unreliable in minor matters. He often questions authority and has a stormy relationship with his father and older brother when he spends too much time at home. He revels in battle and seems to enjoy a bit of danger and excitement. He makes new friends often and easily, but has trouble with longer-term relationships. While he keeps his gear in perfect order other aspects of his life tend to be more chaotic. This has kept him from forming many lasting relationships beyond old comrades in arms. Background: Larris is the second son and third child of minor noble landholding family in Kythrean. The family has a long history of distinguished military service. His family hall is lined with the portraits and busts of his heroic ancestors. As a younger son Larris joined the military at a young age and served well in war, but poorly in peacetime. He was a headstrong lad and has some trouble with authority. After a 10 year career of ups and downs Larris has left the military to seek his fortune. He has been on his own for a couple of years taking work as he finds it and seeing a bit of the world. His skill at arms finds him enough work to live simply if not extravagantly. He enjoys challenging work that offers variety and the occasional battle. He becomes bored with routine quickly and frequently has a falling out with his superiors if his assignments are dull. 2x Warhorse, Light Large Animal Hit Dice: 3d8+9 (22 hp) Initiative: +1 Speed: 60 ft. (12 squares) Armor Class: 14 (–1 size, +1 Dex, +4 natural), touch 10, flat-footed 13 Base Attack/Grapple: +2/+9 Attack: Hoof +4 melee (1d4+3) Full Attack: 2 hooves +4 melee (1d4+3) and bite –1 melee (1d3+1) Space/Reach: 10 ft./5 ft. Special Attacks: — Special Qualities: Low-light vision, scent Saves: Fort +6, Ref +4, Will +2 Abilities: Str 16, Dex 13, Con 17, Int 2, Wis 13, Cha 6 Skills: Listen +4, Spot +4 Feats: Endurance, Run Environment: Temperate plains Organization: Domesticated Challenge Rating: 1 Advancement: — Level Adjustment: — These animals or similar to light horses but are trained and bred for strength and aggression. They usually are not ready for warfare before age three. A light warhorse can fight while carrying a rider, but the rider cannot also attack unless he or she succeeds on a Ride check. Carrying Capacity: A light load for a light warhorse is up to 230 pounds; a medium load, 231–460 pounds; and a heavy load, 461–690 pounds. A light warhorse can drag 3,450 pounds. One gray horse and one black with white socks. Alternately, one is outfitted with a black leather Military saddle, a bit and bridle, MW std. Leather barding, and a pair of saddlebags. The other wears a packsaddle. They know the following tricks: Attack, Defend, Guard, Down, Come, and Stay. [/QUOTE]
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