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Up from the Dust: OOC [FULL]
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<blockquote data-quote="Vargo" data-source="post: 1827717" data-attributes="member: 4436"><p><strong>Got room for one more?</strong></p><p></p><p>I lucked on to this thread through some twist of fate - I've been in several PBP games that went nowhere quickly. I'm going to harken back to my original character - Vargo (mumble) who was a 3rd edition LN human cleric with the domains of Knowledge and Madness, who belonged to the religious sect known as the Prisonkeepers. The game lasted through one combat, and then died with the DM dissapearing entirely. I believe this was BEFORE the board switch, and I've lost the link, but had the character sitting around.</p><p></p><p>I've updated him here for 3.5... Hope that's okay.</p><p></p><p>Vargo, Male Human Cleric4 CR 4; Size: M Face: 5.0 ft. Type HUMANOID; HD (4d8)+8; hp 30; Init +0 (+0 Dex, +0 Misc); Spd Walk 30'; AC 10 (flatfooted 10, touch 10), / ( /x ); SA: Rebuke Undead (Su) 4/day (turn level 4) (turn damage 2d6+5), Spontaneous casting; Vision: Normal AL: LN; Sv: Fort +6, Ref +1, Will +7; STR 12, DEX 10, CON 14, INT 14, WIS 17, CHA 12 </p><p></p><p>Skills and Feats: Concentration +9, Heal +10, Knowledge (Religion) +9, Knowledge (The Planes) +9, Spellcraft +9; Augment Summoning, Extend Spell, Spell Focus (Conjuration) </p><p></p><p>Possessions:</p><p>Weapons: 1 morningstar, 4 shortspears, 1 dagger</p><p>Armor: Scale mail</p><p>Shields: Heavy metal shield</p><p>Goods: Backpack, bedroll, winter blanket, 4 pouches of caltrops, 2 scroll cases, pen and ink, 4 sheets paper, 5 pieces colored chalk (white, blue, yellow, red, black), flint and steel, grappling hook, 100' silk rope, wooden holy symbol, bullseye lantern, 4 flask of oil, traveler's outfit, belt pouch, 4 waterskins, 24gp, 10sp, 15cp.</p><p></p><p>Background: Vargo is a member of the ancient order of the Prisonkeepers. The Prisonkeepers were founded after the imprisonment of Tharizdun (or other Cthulhoid critter in whatever campaign) for the sole purpose of draining his divine power so that he cannot use it to escape. Each day, the Prisonkeepers draw energy away from Tharizdun and use it to fuel their own abilities - which come at a steep price. Madness is common in the Prisonkeepers, as the touch of Tharizdun's corrupting power eventually will poison even the most pure soul. Their ranks are drawn from orphans and outcasts, yet their role is essential - without their constant draining of Tharizdun's powers, he would break free from his prison and destroy the world.</p><p></p><p>(Original plan was to go Clr-5, then take Alienist prestige class... Not sure if that's an option.)</p><p></p><p>(Updated to 4th level - waiting for information on equipment before proceeding.)</p></blockquote><p></p>
[QUOTE="Vargo, post: 1827717, member: 4436"] [b]Got room for one more?[/b] I lucked on to this thread through some twist of fate - I've been in several PBP games that went nowhere quickly. I'm going to harken back to my original character - Vargo (mumble) who was a 3rd edition LN human cleric with the domains of Knowledge and Madness, who belonged to the religious sect known as the Prisonkeepers. The game lasted through one combat, and then died with the DM dissapearing entirely. I believe this was BEFORE the board switch, and I've lost the link, but had the character sitting around. I've updated him here for 3.5... Hope that's okay. Vargo, Male Human Cleric4 CR 4; Size: M Face: 5.0 ft. Type HUMANOID; HD (4d8)+8; hp 30; Init +0 (+0 Dex, +0 Misc); Spd Walk 30'; AC 10 (flatfooted 10, touch 10), / ( /x ); SA: Rebuke Undead (Su) 4/day (turn level 4) (turn damage 2d6+5), Spontaneous casting; Vision: Normal AL: LN; Sv: Fort +6, Ref +1, Will +7; STR 12, DEX 10, CON 14, INT 14, WIS 17, CHA 12 Skills and Feats: Concentration +9, Heal +10, Knowledge (Religion) +9, Knowledge (The Planes) +9, Spellcraft +9; Augment Summoning, Extend Spell, Spell Focus (Conjuration) Possessions: Weapons: 1 morningstar, 4 shortspears, 1 dagger Armor: Scale mail Shields: Heavy metal shield Goods: Backpack, bedroll, winter blanket, 4 pouches of caltrops, 2 scroll cases, pen and ink, 4 sheets paper, 5 pieces colored chalk (white, blue, yellow, red, black), flint and steel, grappling hook, 100' silk rope, wooden holy symbol, bullseye lantern, 4 flask of oil, traveler's outfit, belt pouch, 4 waterskins, 24gp, 10sp, 15cp. Background: Vargo is a member of the ancient order of the Prisonkeepers. The Prisonkeepers were founded after the imprisonment of Tharizdun (or other Cthulhoid critter in whatever campaign) for the sole purpose of draining his divine power so that he cannot use it to escape. Each day, the Prisonkeepers draw energy away from Tharizdun and use it to fuel their own abilities - which come at a steep price. Madness is common in the Prisonkeepers, as the touch of Tharizdun's corrupting power eventually will poison even the most pure soul. Their ranks are drawn from orphans and outcasts, yet their role is essential - without their constant draining of Tharizdun's powers, he would break free from his prison and destroy the world. (Original plan was to go Clr-5, then take Alienist prestige class... Not sure if that's an option.) (Updated to 4th level - waiting for information on equipment before proceeding.) [/QUOTE]
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