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Up magic for Eldritch Knight
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<blockquote data-quote="ThePolarBear" data-source="post: 6933364" data-attributes="member: 6857451"><p>Ehrm guys not to break the bauble, it was already said that the PC is an Half-Orc :/</p><p></p><p></p><p></p><p>Prehaps elf would have been better mechanically, but roleplay-wise being an Half-Orc is going to be priceless <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> Also it seems like you do not have access to SCAG <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p><p>The problem i see with the choice of both talents and spells are:</p><p></p><p>1) Empty hands to cast. I know you have defensive style, but i know not of your setup. Pretty much all the spells you want have somatic components. Those require an empty hand. And Warcaster is not on your list of wanted feats. Is your master ok with using 2 handed weapons while casting? Mine is not (well, he is, as long as i chose to attack or not...). And i think he is not that "wrong" in saying that if you attacked on a turn you can't cast Shield as a reaction since your hands are both on the weapon - "you attacked this turn so your hands are both on the weapon" - even if probably by the rules i could.</p><p></p><p>Warcaster gets rid of this problem, but that's yet another Feat.</p><p></p><p>2) How many feats and when are you going to spend them? You have a wishlist of: Magic Initiate, Ritual Caster, Spell Sniper - and i would add Warcaster. Even with just the first 3 it's all the way to 8 level without an ASI spent as an ASI <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p>That is very dependant on your stats i guess but... You have lots of spells that are based on INT for hit chance, saves and other checks.</p><p>And still a Fighter, needing fight-y stats.</p><p>Ritual Caster is good, but if you already have a ritual casting class its utility is very much diminished. And its value skyrockets if no ritual casters are present... Probably i would drop Spell Sniper entirely if not going for a Booming Blade Polearm Master Warcaster Spell Sniper "combo" - and that alone eats a lot of feats.</p><p></p><p>3) Spell selection in general. I would not take Silent Image. It's a fun spell, but you are probably going to use your action in other ways - and if you have casters on your team they are probably the ones that should take care of Illusions. Minor Image is more or less on the same boat, but i like it so much i can't really say "do not use it". Bladeward is underrated, but not much underrated. On an EK is less than a wasted acion than on others, but.. ehh. You'll probably have to make some heavy choices here. Also, i've never been a fan of save spells. It might be because i'm always on the side of "save" and not "suck", so i'm biased <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" /> (True story, believe it or not: Last campaign i've played a Warlock. From start to finish i've cast lots of "save" spells. Not a single one passed. While levelling i sort of phased those out.)</p><p>Protection from Good and Evil is probably a very solid all around choice for a 1st level spell. Fighting use, "long" duration even if concentration, some utility should that be required. Probably more of a "later" swap, but that depends on what you are going to encounter i guess.</p><p></p><p></p><p></p><p>Basically, RAW yes, but unintented. Not going to break anything, not errataed, do whatever you think it's most fun. I can live with either <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p></p><p></p><p>Oh sorry i misinterpreted. But well.. i agree <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="ThePolarBear, post: 6933364, member: 6857451"] Ehrm guys not to break the bauble, it was already said that the PC is an Half-Orc :/ Prehaps elf would have been better mechanically, but roleplay-wise being an Half-Orc is going to be priceless :D Also it seems like you do not have access to SCAG :( The problem i see with the choice of both talents and spells are: 1) Empty hands to cast. I know you have defensive style, but i know not of your setup. Pretty much all the spells you want have somatic components. Those require an empty hand. And Warcaster is not on your list of wanted feats. Is your master ok with using 2 handed weapons while casting? Mine is not (well, he is, as long as i chose to attack or not...). And i think he is not that "wrong" in saying that if you attacked on a turn you can't cast Shield as a reaction since your hands are both on the weapon - "you attacked this turn so your hands are both on the weapon" - even if probably by the rules i could. Warcaster gets rid of this problem, but that's yet another Feat. 2) How many feats and when are you going to spend them? You have a wishlist of: Magic Initiate, Ritual Caster, Spell Sniper - and i would add Warcaster. Even with just the first 3 it's all the way to 8 level without an ASI spent as an ASI :D That is very dependant on your stats i guess but... You have lots of spells that are based on INT for hit chance, saves and other checks. And still a Fighter, needing fight-y stats. Ritual Caster is good, but if you already have a ritual casting class its utility is very much diminished. And its value skyrockets if no ritual casters are present... Probably i would drop Spell Sniper entirely if not going for a Booming Blade Polearm Master Warcaster Spell Sniper "combo" - and that alone eats a lot of feats. 3) Spell selection in general. I would not take Silent Image. It's a fun spell, but you are probably going to use your action in other ways - and if you have casters on your team they are probably the ones that should take care of Illusions. Minor Image is more or less on the same boat, but i like it so much i can't really say "do not use it". Bladeward is underrated, but not much underrated. On an EK is less than a wasted acion than on others, but.. ehh. You'll probably have to make some heavy choices here. Also, i've never been a fan of save spells. It might be because i'm always on the side of "save" and not "suck", so i'm biased :P (True story, believe it or not: Last campaign i've played a Warlock. From start to finish i've cast lots of "save" spells. Not a single one passed. While levelling i sort of phased those out.) Protection from Good and Evil is probably a very solid all around choice for a 1st level spell. Fighting use, "long" duration even if concentration, some utility should that be required. Probably more of a "later" swap, but that depends on what you are going to encounter i guess. Basically, RAW yes, but unintented. Not going to break anything, not errataed, do whatever you think it's most fun. I can live with either :D Oh sorry i misinterpreted. But well.. i agree :D [/QUOTE]
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