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Up the Rhestwash by boat (Red Hand - SPOILERS)
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<blockquote data-quote="Lord Zardoz" data-source="post: 3873850" data-attributes="member: 704"><p>My own players just finished the first section of the adventure, and I have a bit of a different problem. I dropped the adventure into the Birthright setting (for geography and NPC's). I was able to hand wave most of the geography problems when the adventure was local to Drellins Ferry. But now that they are going to travel to Rhest, the geography just does not match up so well. The adventure is set in the Rhormarch, with either Oden or Kleidel standing in for Brindol (mostly depending on whatever I wish to go with when the time comes). I can basically replace the Vampires Hold with the Ghost Lord, and most of the Wyrmsmoke Mountains being in the Chimaeron. But Rhest would be in a nation with no swamps in it, and the nearby river does not extend in that direction at all.</p><p></p><p>I will probably be able to keep the city its self as a sunken and swampy area. But the overland travel just will not fit so well.</p><p></p><p>The 2nd chapter will require a lot of fine tuning on my part given the differing geography. The distances are not so much of a worry, since I can keep them close enough. My idea of replacing the elves with an Orc tribe should be interesting to work out though.</p><p></p><p>END COMMUNICATION</p></blockquote><p></p>
[QUOTE="Lord Zardoz, post: 3873850, member: 704"] My own players just finished the first section of the adventure, and I have a bit of a different problem. I dropped the adventure into the Birthright setting (for geography and NPC's). I was able to hand wave most of the geography problems when the adventure was local to Drellins Ferry. But now that they are going to travel to Rhest, the geography just does not match up so well. The adventure is set in the Rhormarch, with either Oden or Kleidel standing in for Brindol (mostly depending on whatever I wish to go with when the time comes). I can basically replace the Vampires Hold with the Ghost Lord, and most of the Wyrmsmoke Mountains being in the Chimaeron. But Rhest would be in a nation with no swamps in it, and the nearby river does not extend in that direction at all. I will probably be able to keep the city its self as a sunken and swampy area. But the overland travel just will not fit so well. The 2nd chapter will require a lot of fine tuning on my part given the differing geography. The distances are not so much of a worry, since I can keep them close enough. My idea of replacing the elves with an Orc tribe should be interesting to work out though. END COMMUNICATION [/QUOTE]
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