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General Tabletop Discussion
*Pathfinder & Starfinder
Up the Walls and Psionic Charge: good uses?
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<blockquote data-quote="Blockader7" data-source="post: 908051" data-attributes="member: 11827"><p>Speed Of Thought adds 10ft to your character's base speed each time this feat is taken as long as you have the reserve power points. This means if taken once you'll have a base speed of 40 ft insteand of 30ft. Speed can be important when trying to get out of combat and running away. If enough are taken you won't need a horse for long distance travel. </p><p>]</p><p>Psionic Charge you can change directions up to 90 degrees a number of times equal to your dex modifier. So if it's +3 you can change directions 3 times. This will be of benefit during a charge since in a charge if you change directions once you lose the momentum and won't do as much damage as when you first started.</p><p></p><p>Up the walls can be sueful for a number of situations. Such as climbing out of traps, or getting over some traps, reaching opponents that can spider climb and the like, or help you to get behind an opponent in a confined place so you can have an ally in front and you in back, or vice versa depending on how things work out which means one of you will be getting an AOO.</p></blockquote><p></p>
[QUOTE="Blockader7, post: 908051, member: 11827"] Speed Of Thought adds 10ft to your character's base speed each time this feat is taken as long as you have the reserve power points. This means if taken once you'll have a base speed of 40 ft insteand of 30ft. Speed can be important when trying to get out of combat and running away. If enough are taken you won't need a horse for long distance travel. ] Psionic Charge you can change directions up to 90 degrees a number of times equal to your dex modifier. So if it's +3 you can change directions 3 times. This will be of benefit during a charge since in a charge if you change directions once you lose the momentum and won't do as much damage as when you first started. Up the walls can be sueful for a number of situations. Such as climbing out of traps, or getting over some traps, reaching opponents that can spider climb and the like, or help you to get behind an opponent in a confined place so you can have an ally in front and you in back, or vice versa depending on how things work out which means one of you will be getting an AOO. [/QUOTE]
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Up the Walls and Psionic Charge: good uses?
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