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<blockquote data-quote="Samurai" data-source="post: 282352" data-attributes="member: 3850"><p>Is too many really better? Usually maybe, but d20s big selling point is 1 unified system. As more and more books come out, there will be many different and often conflicting rules on races, PrCs, skills, feats, spells, ship combat, autofire, vehicle rules, superpowers, etc. Want to play d20 supers? which one? We already know of at least 7 versions...M&M, Godlike, SAS d20, Foundation, 4C2F, Deeds Not Words, and Paragon...), and that is all just in this year... how about 2 or 3 years from now (or will these 7 games be enough to halt production on any more d20 supers games?) How many subjects will become taboo because of these gluts? Race and Class books are appearing from various publishers, there are tons of books on magic, at least 3 on seafaring, etc, etc... at this rate, when will the market dry up? After the 10th d20 supers game? The 12th? And how about taboo subjects with only 1 VERY good game out for it, like Spycraft? You think the next 3 companies that try a d20 spy game will succeed? Highly unlikely...</p><p></p><p>IMHO, every game line gets to the point where all the important stuff has been said. Most eventually arrive to a point when all that is even semi-useful has been said. But the sad cases don't stop there, and instead keep churning out book after book that is either a repeat of previous ones or pretty darn esoteric and unimportant. (Rifts, for instance...) </p><p></p><p>But d20 is approaching that limit faster than any game system previously because of all the competing publishers. Instead of working together so that only 1 (or at most 2) d20 supers games are created, with everyone contributing and putting out sourcebooks, scenarios, etc as part of the OGC, everyone and their grandma has their own version of the rules... no one is on the same page, and it will only lead to burnout and confusion...</p></blockquote><p></p>
[QUOTE="Samurai, post: 282352, member: 3850"] Is too many really better? Usually maybe, but d20s big selling point is 1 unified system. As more and more books come out, there will be many different and often conflicting rules on races, PrCs, skills, feats, spells, ship combat, autofire, vehicle rules, superpowers, etc. Want to play d20 supers? which one? We already know of at least 7 versions...M&M, Godlike, SAS d20, Foundation, 4C2F, Deeds Not Words, and Paragon...), and that is all just in this year... how about 2 or 3 years from now (or will these 7 games be enough to halt production on any more d20 supers games?) How many subjects will become taboo because of these gluts? Race and Class books are appearing from various publishers, there are tons of books on magic, at least 3 on seafaring, etc, etc... at this rate, when will the market dry up? After the 10th d20 supers game? The 12th? And how about taboo subjects with only 1 VERY good game out for it, like Spycraft? You think the next 3 companies that try a d20 spy game will succeed? Highly unlikely... IMHO, every game line gets to the point where all the important stuff has been said. Most eventually arrive to a point when all that is even semi-useful has been said. But the sad cases don't stop there, and instead keep churning out book after book that is either a repeat of previous ones or pretty darn esoteric and unimportant. (Rifts, for instance...) But d20 is approaching that limit faster than any game system previously because of all the competing publishers. Instead of working together so that only 1 (or at most 2) d20 supers games are created, with everyone contributing and putting out sourcebooks, scenarios, etc as part of the OGC, everyone and their grandma has their own version of the rules... no one is on the same page, and it will only lead to burnout and confusion... [/QUOTE]
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