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<blockquote data-quote="Faraday" data-source="post: 319041" data-attributes="member: 6789"><p>I play a Hobbit Paladin in a Greyhawk campain. It is a very funny character with his celestial riding dog mount.</p><p></p><p>My DM did a special prestige class for me, truly oriented for Paladin of Yondalla:</p><p></p><p>Holy Protector of Yondalla</p><p>Hit Dice: d10. </p><p></p><p>Level Attack Bonus Fort. Ref. Will Special Spells per Day</p><p>1 +1 +0 +0 +2 Special Mount, Divine Emissary, Domain Spells +1 level of paladin class</p><p>2 +2 +0 +0 +3 Protective Expertise +1 level of paladin class</p><p>3 +3 +1 +1 +3 Share Aura +1 level of paladin class</p><p>4 +4 +1 +1 +4 Sacred Defense +1 +1 level of paladin class</p><p>5 +5 +1 +1 +4 +1 level of paladin class</p><p>6 +6 +2 +2 +5 Sacred Defense +2 +1 level of paladin class</p><p>7 +7 +2 +2 +5 +1 level of paladin class</p><p>8 +8 +2 +2 +6 Sacred Defense +3 +1 level of paladin class</p><p>9 +9 +3 +3 +6 +1 level of paladin class</p><p>10 +10 +3 +3 +7 Transcendence +1 level of paladin class</p><p></p><p> </p><p>Requirements:</p><p></p><p>To qualify to become a Holy Protector of Yondalla, a character must fulfill all of the following criteria:</p><p>Race: Halfling.</p><p>Alignment: Lawful Good. </p><p>Patron Deity: Yondalla.</p><p>Base Attack Bonus: +6. </p><p>Skills: Knowledge (religion): 4 ranks; Ride: 10 ranks. </p><p>Feats: Mounted Combat, Weapon Focus (shortsword). </p><p>Special: Divine Grace.</p><p></p><p>Class Skills: </p><p></p><p>The Holy Protector of Yondalla's class skills (and the key ability for each skill) are: Concentration (Con), Craft (Int), Diplomacy (Cha), Handle Animal (Cha), Heal (Wis), Knowledge Religion (Int), Profession (Wis), Ride (Dex), and Sense Motive (Wis).</p><p>Skill Points at each level: 2 + Int modifier. </p><p></p><p>Class Features: </p><p></p><p>Weapon and Armor Proficiency. </p><p>Holy Protectors are proficient in all simple and martial weapons, with all armors, and with shields. </p><p></p><p>Spells per Day. </p><p>A Holy Protector continues the magical training he began as a paladin spellcaster. For every Holy Protector level gained, the character gains new spells per day as if he had also gained one level in the paladin class. </p><p>This essentially means that the character adds his Holy Protector levels to the level of paladin class he has, then determines spells per day and caster level accordingly. </p><p>He does not, however, gain any progression of the other benefits of the paladin class (lay on hands, smite evil, turn undead and remove disease).</p><p></p><p>Special Mount. </p><p>A Holy Protector can call an unusually intelligent, strong, and loyal steed to serve him or her in her crusade against evil. The character adds his Holy Protector levels to the level of paladin class he has, then determines progression of his special mount (PHB p43).</p><p></p><p>Divine Emissary. </p><p>Holy Protectors can telepathically communicate with any outsider within 60 feet, as long as that outsider serves the disciple's deity or has the same alignment </p><p></p><p>Domain Spells. </p><p>Like a cleric, a Holy Protector can prepare one domain spell at each spell level in addition to his regular allotment. At the time he becomes a Holy Protector, the character gain access to the Protection domain (sanctuary, shield other, protection from elements, spell immunity) and he must choose one domain from those over which Yondalla holds sway (Good, Law, Family or Halfling). He thus has access to two domain spells at each spell level and may prepare one or the other each day in his domain spell slot.</p><p>Unlike clerics, Holy Protectors gain no granted powers for their domains.</p><p></p><p>Protective Expertise. </p><p>Benefit: When the Holy Protector wields a shortsword to use the attack action or full attack action in melee, he can take a penalty on his attack and add the same number to his AC or to the AC of an ally (If the Holy Protector threatens an opponent with which an ally is engaged in melee combat, he can choose to protect this ally). This number may not exceed the Holy Protector level.</p><p>The bonus to the Holy Protector’s AC is a dodge bonus, the bonus to the AC of an ally is a circumstance bonus.</p><p>The changes to attack rolls and Armor Class last until the character's next action. </p><p>A Holy Protector using Protective Expertise can use the Expertise feat in the same round.</p><p></p><p>Share Aura. </p><p>A benefit gained from being a Paladin (divine grace, divine health or aura of courage) can be shared with the Holy Protector’s mount or with one other creature in physical contact with the Holy Protector. </p><p>Using this supernatural ability is a free action. </p><p></p><p>Sacred Defense. </p><p>Add this sacred bonus (+1 at 4th level, +2 at 6th level, +3 at 8th level) to the Holy Protector's saving throws against divine spells, as well as the spell-like and supernatural abilities of outsiders. </p><p></p><p>Transcendence. </p><p>The Holy Protector, through long association with her deity's outsider servants and direct intervention by her deity, transcends her mortal form and becomes a divine creature. Her type changes to outsider, which means she acquires some immunities and vulnerabilities based on her type (see Native Outsiders, under the planetouched race description, FR p18). As a free action she can ward herself with a protection from evil spell. </p><p></p><p> </p><p>Multiclass Note: Paladin characters can freely multiclass with this class. </p><p></p><p></p><p>Faraday</p></blockquote><p></p>
[QUOTE="Faraday, post: 319041, member: 6789"] I play a Hobbit Paladin in a Greyhawk campain. It is a very funny character with his celestial riding dog mount. My DM did a special prestige class for me, truly oriented for Paladin of Yondalla: Holy Protector of Yondalla Hit Dice: d10. Level Attack Bonus Fort. Ref. Will Special Spells per Day 1 +1 +0 +0 +2 Special Mount, Divine Emissary, Domain Spells +1 level of paladin class 2 +2 +0 +0 +3 Protective Expertise +1 level of paladin class 3 +3 +1 +1 +3 Share Aura +1 level of paladin class 4 +4 +1 +1 +4 Sacred Defense +1 +1 level of paladin class 5 +5 +1 +1 +4 +1 level of paladin class 6 +6 +2 +2 +5 Sacred Defense +2 +1 level of paladin class 7 +7 +2 +2 +5 +1 level of paladin class 8 +8 +2 +2 +6 Sacred Defense +3 +1 level of paladin class 9 +9 +3 +3 +6 +1 level of paladin class 10 +10 +3 +3 +7 Transcendence +1 level of paladin class Requirements: To qualify to become a Holy Protector of Yondalla, a character must fulfill all of the following criteria: Race: Halfling. Alignment: Lawful Good. Patron Deity: Yondalla. Base Attack Bonus: +6. Skills: Knowledge (religion): 4 ranks; Ride: 10 ranks. Feats: Mounted Combat, Weapon Focus (shortsword). Special: Divine Grace. Class Skills: The Holy Protector of Yondalla's class skills (and the key ability for each skill) are: Concentration (Con), Craft (Int), Diplomacy (Cha), Handle Animal (Cha), Heal (Wis), Knowledge Religion (Int), Profession (Wis), Ride (Dex), and Sense Motive (Wis). Skill Points at each level: 2 + Int modifier. Class Features: Weapon and Armor Proficiency. Holy Protectors are proficient in all simple and martial weapons, with all armors, and with shields. Spells per Day. A Holy Protector continues the magical training he began as a paladin spellcaster. For every Holy Protector level gained, the character gains new spells per day as if he had also gained one level in the paladin class. This essentially means that the character adds his Holy Protector levels to the level of paladin class he has, then determines spells per day and caster level accordingly. He does not, however, gain any progression of the other benefits of the paladin class (lay on hands, smite evil, turn undead and remove disease). Special Mount. A Holy Protector can call an unusually intelligent, strong, and loyal steed to serve him or her in her crusade against evil. The character adds his Holy Protector levels to the level of paladin class he has, then determines progression of his special mount (PHB p43). Divine Emissary. Holy Protectors can telepathically communicate with any outsider within 60 feet, as long as that outsider serves the disciple's deity or has the same alignment Domain Spells. Like a cleric, a Holy Protector can prepare one domain spell at each spell level in addition to his regular allotment. At the time he becomes a Holy Protector, the character gain access to the Protection domain (sanctuary, shield other, protection from elements, spell immunity) and he must choose one domain from those over which Yondalla holds sway (Good, Law, Family or Halfling). He thus has access to two domain spells at each spell level and may prepare one or the other each day in his domain spell slot. Unlike clerics, Holy Protectors gain no granted powers for their domains. Protective Expertise. Benefit: When the Holy Protector wields a shortsword to use the attack action or full attack action in melee, he can take a penalty on his attack and add the same number to his AC or to the AC of an ally (If the Holy Protector threatens an opponent with which an ally is engaged in melee combat, he can choose to protect this ally). This number may not exceed the Holy Protector level. The bonus to the Holy Protector’s AC is a dodge bonus, the bonus to the AC of an ally is a circumstance bonus. The changes to attack rolls and Armor Class last until the character's next action. A Holy Protector using Protective Expertise can use the Expertise feat in the same round. Share Aura. A benefit gained from being a Paladin (divine grace, divine health or aura of courage) can be shared with the Holy Protector’s mount or with one other creature in physical contact with the Holy Protector. Using this supernatural ability is a free action. Sacred Defense. Add this sacred bonus (+1 at 4th level, +2 at 6th level, +3 at 8th level) to the Holy Protector's saving throws against divine spells, as well as the spell-like and supernatural abilities of outsiders. Transcendence. The Holy Protector, through long association with her deity's outsider servants and direct intervention by her deity, transcends her mortal form and becomes a divine creature. Her type changes to outsider, which means she acquires some immunities and vulnerabilities based on her type (see Native Outsiders, under the planetouched race description, FR p18). As a free action she can ward herself with a protection from evil spell. Multiclass Note: Paladin characters can freely multiclass with this class. Faraday [/QUOTE]
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