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*Dungeons & Dragons
Upated to V2 - Fighter Archetype, Ancient Legionary
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<blockquote data-quote="pdegan2814" data-source="post: 6741076" data-attributes="member: 6801202"><p>The Battlemaster gets maneuvers at Level 3, 7, 10 and 15, so giving your Legionnaire a 3rd stance at Level 7 as well as something to do with the Eagle probably wouldn't be excessive. I wouldn't make the Eagle a permanent familiar, though. I would make it something that could be summoned for a limited duration. The duration could either be a fixed amount, a period of time determined by your Fighter level(similar to the duration of the Druid's Wild Shape), or based on the ability modifier of a certain stat. If you choose to base it on a stat modifier, Wisdom or Charisma would probably be the the best choice from an RP standpoint. Or have the ability modifier determine how many times per Long Rest the player can summon the Eagle(with a minimum of once per Long Rest no matter the modifier). Some combination of options like that should work out okay. </p><p></p><p>As for what the Eagle can do, a standard eagle's creature stats are close enough to those of a hawk/falcon that you could probably treat it like a standard familiar, though you'll probably want to give it more of a combat focus. I would probably say that if the Eagle is "killed", there should be a period of time before it can be summoned again, even if it's as simple as waiting until the next day.</p></blockquote><p></p>
[QUOTE="pdegan2814, post: 6741076, member: 6801202"] The Battlemaster gets maneuvers at Level 3, 7, 10 and 15, so giving your Legionnaire a 3rd stance at Level 7 as well as something to do with the Eagle probably wouldn't be excessive. I wouldn't make the Eagle a permanent familiar, though. I would make it something that could be summoned for a limited duration. The duration could either be a fixed amount, a period of time determined by your Fighter level(similar to the duration of the Druid's Wild Shape), or based on the ability modifier of a certain stat. If you choose to base it on a stat modifier, Wisdom or Charisma would probably be the the best choice from an RP standpoint. Or have the ability modifier determine how many times per Long Rest the player can summon the Eagle(with a minimum of once per Long Rest no matter the modifier). Some combination of options like that should work out okay. As for what the Eagle can do, a standard eagle's creature stats are close enough to those of a hawk/falcon that you could probably treat it like a standard familiar, though you'll probably want to give it more of a combat focus. I would probably say that if the Eagle is "killed", there should be a period of time before it can be summoned again, even if it's as simple as waiting until the next day. [/QUOTE]
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