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Upated to V2 - Fighter Archetype, Ancient Legionary
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<blockquote data-quote="notrinium" data-source="post: 6745307" data-attributes="member: 6803418"><p>Hey Connor. First of all, thank you for your time and critical response. I'm checking the link you've posted right now</p><p></p><p>Looks like the majority of people want something extra from the level 7 feature. I'll work on it momentarily, and figure out something.</p><p></p><p>My logic behind the whole ''5 minute'' system was to give increase the legionaries ability to adapt to the situations. Sometimes, there might not be enough time to rest for the 1 hour required for the short rest, while it is almost always possible to take 5 minutes off before or after an encounter.</p><p></p><p> I admit that the wording is terrible as of right now <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> . I have some days off this week, I'll work on it ASAP. </p><p></p><p>About recovery mechanic: If the legionaries recover their strikes at a short rest, that means that one-half of the stance is expended until the party decides to take a short rest. That could work if the strikes were as powerful as , lets say battlemaster superiority dice (they recover during short rest right?) but I've designed them to be not. Strikes are effective fora single turn, meaning that their real strenght is the ability to spam them once every other turn.</p><p></p><p>Another reason: It is true that I want the players to switch between stances during combat. However, I don't want to make them feel compelled to switch stances. If the strikes recover every short rest, then the stances with expended strikes become far less aluring to switch into. After the level 10 feature, there is a greater incentive for a player to switch between stances, as they can switch+strike, then repeat for the next 4 turns to burn through their strike pool, then recover to repeat the process. </p><p></p><p>I would like some feedback on this statement: Would it be overpowered if the legionary had all of his 6 stances ? (no readied stances then) .</p></blockquote><p></p>
[QUOTE="notrinium, post: 6745307, member: 6803418"] Hey Connor. First of all, thank you for your time and critical response. I'm checking the link you've posted right now Looks like the majority of people want something extra from the level 7 feature. I'll work on it momentarily, and figure out something. My logic behind the whole ''5 minute'' system was to give increase the legionaries ability to adapt to the situations. Sometimes, there might not be enough time to rest for the 1 hour required for the short rest, while it is almost always possible to take 5 minutes off before or after an encounter. I admit that the wording is terrible as of right now :D . I have some days off this week, I'll work on it ASAP. About recovery mechanic: If the legionaries recover their strikes at a short rest, that means that one-half of the stance is expended until the party decides to take a short rest. That could work if the strikes were as powerful as , lets say battlemaster superiority dice (they recover during short rest right?) but I've designed them to be not. Strikes are effective fora single turn, meaning that their real strenght is the ability to spam them once every other turn. Another reason: It is true that I want the players to switch between stances during combat. However, I don't want to make them feel compelled to switch stances. If the strikes recover every short rest, then the stances with expended strikes become far less aluring to switch into. After the level 10 feature, there is a greater incentive for a player to switch between stances, as they can switch+strike, then repeat for the next 4 turns to burn through their strike pool, then recover to repeat the process. I would like some feedback on this statement: Would it be overpowered if the legionary had all of his 6 stances ? (no readied stances then) . [/QUOTE]
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