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<blockquote data-quote="Ruin Explorer" data-source="post: 9636248" data-attributes="member: 18"><p>I hate to defend Andromeda, but this is pretty inaccurate. "Full of" is literally what, six (correct me if I'm wrong) colonies (the rest are alien), most of which appear to be pretty tiny, like dozens to thousands of people (the arks contain 80k each IIRC, and most are still onboard), and they're all "out-of-the-box", as in constructed from materials/supplies brought with them - mostly containerized parts like we'd create a Lunar or Mars colony with. The big cities and so on are local aliens.</p><p></p><p>You don't need time skips of more than months for any of that to have happened. And times skips of months are implied (or even directly stated, I forget).</p><p></p><p>The protagonist doesn't age visibly because the beginning to end of MEA is like, what, less than 2 years? Maybe less than 1? The protagonist is in their early 20s. More time passes in ME1-3.</p><p></p><p>I felt like the game made this pretty clear, but maybe it didn't.</p><p></p><p></p><p>That was intended to happen with the sequels, one of the designers said so actually 2 years <em>before</em> MEA came out. They wanted to restart because they felt like skipping the human colonization era in ME1-3 was a missed opportunity (hard disagree personally), and then yes to continue forwards in a Foundation-esque manner. (I think that's one of very few times designers even mentioned sequels to MEA).</p><p></p><p></p><p>They've really complicated it by making it so the galaxy is already full of weird post-humans in Exodus, but yeah they're pretty clear they're using large time skips to tell the story.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 9636248, member: 18"] I hate to defend Andromeda, but this is pretty inaccurate. "Full of" is literally what, six (correct me if I'm wrong) colonies (the rest are alien), most of which appear to be pretty tiny, like dozens to thousands of people (the arks contain 80k each IIRC, and most are still onboard), and they're all "out-of-the-box", as in constructed from materials/supplies brought with them - mostly containerized parts like we'd create a Lunar or Mars colony with. The big cities and so on are local aliens. You don't need time skips of more than months for any of that to have happened. And times skips of months are implied (or even directly stated, I forget). The protagonist doesn't age visibly because the beginning to end of MEA is like, what, less than 2 years? Maybe less than 1? The protagonist is in their early 20s. More time passes in ME1-3. I felt like the game made this pretty clear, but maybe it didn't. That was intended to happen with the sequels, one of the designers said so actually 2 years [I]before[/I] MEA came out. They wanted to restart because they felt like skipping the human colonization era in ME1-3 was a missed opportunity (hard disagree personally), and then yes to continue forwards in a Foundation-esque manner. (I think that's one of very few times designers even mentioned sequels to MEA). They've really complicated it by making it so the galaxy is already full of weird post-humans in Exodus, but yeah they're pretty clear they're using large time skips to tell the story. [/QUOTE]
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