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<blockquote data-quote="MerryMortician" data-source="post: 6691621" data-attributes="member: 6794573"><p>GlassEye, I think you're touching on a very important point. ealt and I were fortunate to join just as a game was recruiting but that clearly has not historically been the case here.</p><p></p><p>What if the Silver Road had an IC chatter thread similar to the DWI but <em>did</em> accrue time-based rewards, albeit at 1/2 the rate of standard adventures, and only up to level 2 or 3? Then it could spin off into <em>very</em> brief accounts of perhaps 2-4 encounters apiece. I should think that most active participants in the present community could manage running a couple of encounters at a time (if they were interested) and it may encourage new players to try their hand earlier since they would not be locked into any more of a commitment. Who knows, we could even see the players on the Silver Road begin to run one another through scenarios until they "graduate" to the DWI.</p><p></p><p>I recognize that offering 1/2 time-based rewards adds an extra step to the calculations and I may be unaware of how much goes into that bookkeeping. My thought is to leave it up to SR players to track their own TBX and ask a judge to check when they believe they are ready to level up. The benefit is that nobody is then waiting several months for a game to start and has nothing to show for it. I believe this could increase survivability in larger-scope adventures that recruit out of the DWI as well as maintain that initial momentum that follows a new player registering. Lastly, the decreased rate of accruing time-based rewards and the level cap on the Silver Road dissuades people from simply lurking until they level up.</p><p></p><p>Oh and maybe the quality or value of gear that can be found on the SR should be capped to masterwork or somesuch? Or maybe it's late and I should not be thinking so hard.</p></blockquote><p></p>
[QUOTE="MerryMortician, post: 6691621, member: 6794573"] GlassEye, I think you're touching on a very important point. ealt and I were fortunate to join just as a game was recruiting but that clearly has not historically been the case here. What if the Silver Road had an IC chatter thread similar to the DWI but [i]did[/i] accrue time-based rewards, albeit at 1/2 the rate of standard adventures, and only up to level 2 or 3? Then it could spin off into [i]very[/i] brief accounts of perhaps 2-4 encounters apiece. I should think that most active participants in the present community could manage running a couple of encounters at a time (if they were interested) and it may encourage new players to try their hand earlier since they would not be locked into any more of a commitment. Who knows, we could even see the players on the Silver Road begin to run one another through scenarios until they "graduate" to the DWI. I recognize that offering 1/2 time-based rewards adds an extra step to the calculations and I may be unaware of how much goes into that bookkeeping. My thought is to leave it up to SR players to track their own TBX and ask a judge to check when they believe they are ready to level up. The benefit is that nobody is then waiting several months for a game to start and has nothing to show for it. I believe this could increase survivability in larger-scope adventures that recruit out of the DWI as well as maintain that initial momentum that follows a new player registering. Lastly, the decreased rate of accruing time-based rewards and the level cap on the Silver Road dissuades people from simply lurking until they level up. Oh and maybe the quality or value of gear that can be found on the SR should be capped to masterwork or somesuch? Or maybe it's late and I should not be thinking so hard. [/QUOTE]
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