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<blockquote data-quote="delericho" data-source="post: 5064784" data-attributes="member: 22424"><p>I find myself wondering if there is a pattern of "generations" of gamers that WotC could tie into. That is, with the exception of a small hard-core minority (us), do most gamers get into the game, play for a few years, and then gradually drift away? If so, how long do they game for, on average?</p><p></p><p>If it could be established that over a period of 5 years (say), 90% of the player base has actually refreshed, then I would argue that that is the ideal "edition cycle", both for new editions of D&D, but also for D&D Miniatures. To the hard-core, you'd be selling "the same stuff over again", but to the 90% of the market that has been refreshed, it would be new stuff being sold.</p><p></p><p>(They could help emphasise this by also mixing up the "core set" of monsters in MM1 somewhat with each edition - perhaps 5e has Orcs and Goblins in MM1, 6e has lizardfolk instead, 7e has gnolls...)</p><p></p><p>And so, in year 1, you release PHB1/MM1, and the "core miniatures" sets containing PC minis for the races/classes in the PHB1, plus most of the common monsters in MM1. In year 2, you release PHB2/MM2, and release your next wave of monsters, covering the common options from the new books, and also "filling in the gaps" from year 1. And so it goes.</p><p></p><p>Then, after 5 years (or however long the "generation" cycle lasts), it's time for a new edition and a new miniatures line, all being sold to a (mostly) new fanbase. This would also be an ideal time to consider adjusting the scale, and thus begin a new cycle of battlemats, dungeon tiles, or whatever else.</p><p></p><p>(It's probably not a great idea to change the scale in mid-stream. Better to commit all your atrocities at once - that way, in six months most people will have moved on. If you do something every six months that annoys people, though, they won't forget, and will instead build an ever-expanding list of the horrible things you have done.)</p></blockquote><p></p>
[QUOTE="delericho, post: 5064784, member: 22424"] I find myself wondering if there is a pattern of "generations" of gamers that WotC could tie into. That is, with the exception of a small hard-core minority (us), do most gamers get into the game, play for a few years, and then gradually drift away? If so, how long do they game for, on average? If it could be established that over a period of 5 years (say), 90% of the player base has actually refreshed, then I would argue that that is the ideal "edition cycle", both for new editions of D&D, but also for D&D Miniatures. To the hard-core, you'd be selling "the same stuff over again", but to the 90% of the market that has been refreshed, it would be new stuff being sold. (They could help emphasise this by also mixing up the "core set" of monsters in MM1 somewhat with each edition - perhaps 5e has Orcs and Goblins in MM1, 6e has lizardfolk instead, 7e has gnolls...) And so, in year 1, you release PHB1/MM1, and the "core miniatures" sets containing PC minis for the races/classes in the PHB1, plus most of the common monsters in MM1. In year 2, you release PHB2/MM2, and release your next wave of monsters, covering the common options from the new books, and also "filling in the gaps" from year 1. And so it goes. Then, after 5 years (or however long the "generation" cycle lasts), it's time for a new edition and a new miniatures line, all being sold to a (mostly) new fanbase. This would also be an ideal time to consider adjusting the scale, and thus begin a new cycle of battlemats, dungeon tiles, or whatever else. (It's probably not a great idea to change the scale in mid-stream. Better to commit all your atrocities at once - that way, in six months most people will have moved on. If you do something every six months that annoys people, though, they won't forget, and will instead build an ever-expanding list of the horrible things you have done.) [/QUOTE]
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