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<blockquote data-quote="Falling Icicle" data-source="post: 4088507" data-attributes="member: 17077"><p>I'm looking forward to the Necromancer, I just hope that it isn't stripped down to the bones (pun intended) because they're afraid of any class that has minions. Any Necromancer that doesn't have undead minions or the ability to put horrible inflictions on his enemies is no Necromancer at all. I want animate dead, vampiric touch, contagion and nasty afflictions!</p><p></p><p>What role do I think fits the Necro? Controller. Why? Because they do what controllers do, strike large numbers of enemies at once and control movement and such across the battlefield. A Necromancer himself doesn't strike many foes, at least not with most of his attacks, but he has minions to cause havoc across the battlefield and harass multiple opponents. "But minions are overpowered!" They don't have to be. For one thing, a Necro's skeletons or zombies could have nothing but basic attacks, which would make them alot weaker than any character. </p><p></p><p>Also, the fact that the Necro has minions could be balanced by most of his own offensive spells being touch range, forcing him to get into danger himself if he wants to do alot of damage. And let's say that the Necro gets something that does necrotic damage a few squares away but heals undead. Since his minions are going to be getting hit alot, he'll need to spend alot of his own actions healing them up. And really, how is having a few zombies hitting multiple people for a small amount of damage each really any worse than a Wizard tossing fireballs and walls of ice around? The Necromancer does the area effect damage gradually, while the Wizard does it in big blasts. I don't see the problem.</p><p></p><p>[Edit] P.S. Another thought. Some people may object to minion classes on the basis that they slow down play. I really don't think this has to be the case. The Necromancer may start with only one minion, and progressively get more as he goes up in level, up to 5 or so at a time. Yes, he'd be making 5 attacks a round (assuming all his minions were in position to attack), but then, look at alot of the Wizard spells which require multiple attack rolls becuase they hit many enemies at once. I think that the Necromancer could work just fine as long as they don't go overboard, and considering their reservations about summoning and the like, I doubt they will.</p></blockquote><p></p>
[QUOTE="Falling Icicle, post: 4088507, member: 17077"] I'm looking forward to the Necromancer, I just hope that it isn't stripped down to the bones (pun intended) because they're afraid of any class that has minions. Any Necromancer that doesn't have undead minions or the ability to put horrible inflictions on his enemies is no Necromancer at all. I want animate dead, vampiric touch, contagion and nasty afflictions! What role do I think fits the Necro? Controller. Why? Because they do what controllers do, strike large numbers of enemies at once and control movement and such across the battlefield. A Necromancer himself doesn't strike many foes, at least not with most of his attacks, but he has minions to cause havoc across the battlefield and harass multiple opponents. "But minions are overpowered!" They don't have to be. For one thing, a Necro's skeletons or zombies could have nothing but basic attacks, which would make them alot weaker than any character. Also, the fact that the Necro has minions could be balanced by most of his own offensive spells being touch range, forcing him to get into danger himself if he wants to do alot of damage. And let's say that the Necro gets something that does necrotic damage a few squares away but heals undead. Since his minions are going to be getting hit alot, he'll need to spend alot of his own actions healing them up. And really, how is having a few zombies hitting multiple people for a small amount of damage each really any worse than a Wizard tossing fireballs and walls of ice around? The Necromancer does the area effect damage gradually, while the Wizard does it in big blasts. I don't see the problem. [Edit] P.S. Another thought. Some people may object to minion classes on the basis that they slow down play. I really don't think this has to be the case. The Necromancer may start with only one minion, and progressively get more as he goes up in level, up to 5 or so at a time. Yes, he'd be making 5 attacks a round (assuming all his minions were in position to attack), but then, look at alot of the Wizard spells which require multiple attack rolls becuase they hit many enemies at once. I think that the Necromancer could work just fine as long as they don't go overboard, and considering their reservations about summoning and the like, I doubt they will. [/QUOTE]
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