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<blockquote data-quote="Ruin Explorer" data-source="post: 8995658" data-attributes="member: 18"><p>That's not a well-advised argument, I'd suggest, because you could immunize any adventure, no matter how fundamentally boring, obvious, rigid, and generally weakly-conceived on that basis. So it's kind of a self-negating argument, as applies to all adventures equally.</p><p></p><p>I would suggest there are 100% absolutely bad, dull, rubbish, boring, poorly-designed, rigid or otherwise crummy adventures out there (not just from WotC or for D&D, either - I can't think of a system I have more than a few adventures for where at least a couple aren't pretty crummy), and blaming the people who are foolish enough to run/play them for them being a bad experience is, imho, both bad form (essentially a form of victim-blaming and author-worship - i.e. authors can do nothing wrong, it's always the players/DM who "brought the wrong energy to the table" or w/e), and just outright wrong! I get you probably don't intend it that way, I'm just pointing out the consequences of arguing that way.</p><p></p><p>That said I don't think that applies to Phandelver. I wouldn't call it "dull" or "boring" - as you say it's not a bad introduction at all. My personal experience is that there's isn't any requirement for intro adventures to be very "on-brand", but it's absolutely fine if they are.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 8995658, member: 18"] That's not a well-advised argument, I'd suggest, because you could immunize any adventure, no matter how fundamentally boring, obvious, rigid, and generally weakly-conceived on that basis. So it's kind of a self-negating argument, as applies to all adventures equally. I would suggest there are 100% absolutely bad, dull, rubbish, boring, poorly-designed, rigid or otherwise crummy adventures out there (not just from WotC or for D&D, either - I can't think of a system I have more than a few adventures for where at least a couple aren't pretty crummy), and blaming the people who are foolish enough to run/play them for them being a bad experience is, imho, both bad form (essentially a form of victim-blaming and author-worship - i.e. authors can do nothing wrong, it's always the players/DM who "brought the wrong energy to the table" or w/e), and just outright wrong! I get you probably don't intend it that way, I'm just pointing out the consequences of arguing that way. That said I don't think that applies to Phandelver. I wouldn't call it "dull" or "boring" - as you say it's not a bad introduction at all. My personal experience is that there's isn't any requirement for intro adventures to be very "on-brand", but it's absolutely fine if they are. [/QUOTE]
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