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<blockquote data-quote="aramis erak" data-source="post: 9607463" data-attributes="member: 6779310"><p>There isn't one. Champions had lots of name recognition, but as a bad game. (It's not bad, but a lot of people decried it without playing it.) </p><p></p><p>It's been continuously available since the 80's... but not in many stores, and not always in dead tree. Since the 00's, it's been available in PDF. </p><p></p><p>The thing is, in the market, it is a three way split: there are Marvel, DC, and "everyone else"... The typical tropes overlap, but are not entirely the same.</p><p>My go to is Sentinel Comics. Backup is both AMSH and MHRP... yeah, DC rules never entered my gaming. Except a 1 shot each of the mid 80's DC Heroes, and of the WEG d6 Batman.</p><p></p><p>The variety of supers games has always been wide... 80's we had Champions, Villains & Vigilantes, Heroes Unlimited, 3 editions of TSR FASERIP Marvel Super Heroes (in a 4 year span), DC Heroes, Batman, and there was Super Squadron in the UK. plus a bunch of lesser known heartbreakers, such as Mutazoids...</p><p>The 90's adds GURPS Supers, Champions New Millenium, and a dozen more heartbreakers... but V&V went out of print. As did Marvel, but it got replaced by Marvel Super Heroes Adventure Game in its place. </p><p></p><p>If anything, <em><u>Mutants and Masterminds</u></em> has the lion's share of my friends... but they also rejected D&D 4 and 5...</p><p></p><p>I never used Champions for supers <em>campaigns</em>, only for Fantasy Hero; I've done a single supers adventure.</p><p></p><p>The only issue I have with Advanced Marvel Super Heroes is the non-ablativeness of Armor — there's no way to harm someone whose armor is higher than your biggest attack.</p><p>The issues I have with MHRP: lack of an in-core character creation <em>mechanic</em>, and it being out of print. (I think it's the best for the Marvel Cinematic Universe level supers ever. But I prefer a bit lower power level. I do have the DLC for character gen mechanics.)</p><p>So, Sentinel Comics: this is my go to — character gen is interesting, the game runs well, and it has the environment turn as part of the mechanics.</p></blockquote><p></p>
[QUOTE="aramis erak, post: 9607463, member: 6779310"] There isn't one. Champions had lots of name recognition, but as a bad game. (It's not bad, but a lot of people decried it without playing it.) It's been continuously available since the 80's... but not in many stores, and not always in dead tree. Since the 00's, it's been available in PDF. The thing is, in the market, it is a three way split: there are Marvel, DC, and "everyone else"... The typical tropes overlap, but are not entirely the same. My go to is Sentinel Comics. Backup is both AMSH and MHRP... yeah, DC rules never entered my gaming. Except a 1 shot each of the mid 80's DC Heroes, and of the WEG d6 Batman. The variety of supers games has always been wide... 80's we had Champions, Villains & Vigilantes, Heroes Unlimited, 3 editions of TSR FASERIP Marvel Super Heroes (in a 4 year span), DC Heroes, Batman, and there was Super Squadron in the UK. plus a bunch of lesser known heartbreakers, such as Mutazoids... The 90's adds GURPS Supers, Champions New Millenium, and a dozen more heartbreakers... but V&V went out of print. As did Marvel, but it got replaced by Marvel Super Heroes Adventure Game in its place. If anything, [I][U]Mutants and Masterminds[/U][/I] has the lion's share of my friends... but they also rejected D&D 4 and 5... I never used Champions for supers [I]campaigns[/I], only for Fantasy Hero; I've done a single supers adventure. The only issue I have with Advanced Marvel Super Heroes is the non-ablativeness of Armor — there's no way to harm someone whose armor is higher than your biggest attack. The issues I have with MHRP: lack of an in-core character creation [I]mechanic[/I], and it being out of print. (I think it's the best for the Marvel Cinematic Universe level supers ever. But I prefer a bit lower power level. I do have the DLC for character gen mechanics.) So, Sentinel Comics: this is my go to — character gen is interesting, the game runs well, and it has the environment turn as part of the mechanics. [/QUOTE]
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