Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
UPCOMING: The Forgotten Vault: Unlocked
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Timespike" data-source="post: 9652548" data-attributes="member: 29665"><p>As many of you who have purchased it (thank you all!) know, the first large-ish release that PMG ever did was Spells from the Forgotten Vault. We did it back before I had a handle on what's necessary to do a product for print with DTRPG, and one of the most frequent requests I've gotten since its release is for a print version, which just isn't feasible with the way that specific product was laid out.</p><p></p><p>I've also been wanting to do a sequel for a while.</p><p></p><p>The original plan was to do a sequel as a PDF-only release and then a compiled version with all the spells from the original, plus all of the material from the new release that was available in both print and PDF. However, as time went by and the list of material going into the sequel materialized, it became apparent that this was kind of a silly idea; the new material by itself is going to be several <em>times</em> the size of the original release, so I recently made the decision to only do the compilation (which will be available in both print and PDF).</p><p></p><p>While The Forgotten Vault: Unlocked is still at least several months out, the content list has solidified, and here's what you can expect, at a minimum:</p><p></p><p><strong>Spells:</strong></p><ul> <li data-xf-list-type="ul">All of the spells from the original Spells from the Forgotten Vault</li> <li data-xf-list-type="ul">Dozens of new spells including:<ul> <li data-xf-list-type="ul">A set of spells based on the logic of nightmares</li> <li data-xf-list-type="ul">Sin and Virtue spells</li> <li data-xf-list-type="ul">Dragon spells</li> <li data-xf-list-type="ul">Chess Spells</li> </ul></li> <li data-xf-list-type="ul">A set of 78 rare spells based on the tarot; each can be cast normally or reversed (for a total of 156 effects!) and all of them are available to any spellcaster who can research—or find—them. They will span from cantrips (the aces of the minor arcana) to 9th-level spells (the most powerful major arcana).</li> <li data-xf-list-type="ul">Multiclass spells:<ul> <li data-xf-list-type="ul">The bloodblade, esper, and scholar third-party classes will each be getting a set of 5 multiclass spells to bring them into parity with the other non-spellcasting classes.</li> <li data-xf-list-type="ul">There will also be 55 caster/caster multiclass spells, one for every two-class combination of artificer, bard, cleric, druid, elementalist, herald, sorcerer, warlock, wielder, and witch. Unlike the caster/non-caster spells, these will cover a wider range of spell levels as appropriate to the classes and spell concept.</li> </ul></li> <li data-xf-list-type="ul">Invocations, a kind of "super-ritual" that can be cast by <em>anyone</em> and works better when cast by groups - if you ever wanted a system for your monster hunters putting down barriers like the hunters in <em>Supernatural</em> or a way to mechanize that cult ritual, this system will have you covered.</li> <li data-xf-list-type="ul">10th-level spells, available to single-classed spellcasters via a feat at level 19. Just charging the spell slot will take significant work, but casting one will be incredibly potent.</li> </ul><p><strong>Character Options:</strong></p><ul> <li data-xf-list-type="ul">Magical combat traditions:<ul> <li data-xf-list-type="ul">Old favorites Cutting Omen, Sanctified Steel, Arcane Knight, Eldritch Blackguard, and Arcane Artillery will be returning.</li> <li data-xf-list-type="ul">Entirely new traditions will include Thrashing Glade, Twisted Key, Tyrant's Fist, and Grandmaster's Strategems.</li> </ul></li> <li data-xf-list-type="ul">The Sphinxborn heritage.<ul> <li data-xf-list-type="ul">If you're familiar with my previous release, Sinuous Sentinels, you have a sense of what to expect from the Sphinxborn. They're another created species like dragonborn or sinuous, brought into the world by powerful magical progenitors to aid in their tasks.</li> <li data-xf-list-type="ul">The heritage will also come with new cultures and backgrounds to bring it into parity with existing A5E heritages.</li> </ul></li> <li data-xf-list-type="ul">The return of motif classes. These 8-level classes that originally appeared in <em>System Architecture: Motif Classes</em>have all the fun of a prestige class with no waiting; designed to be taken early in a character's build, they cover interesting concepts from the jump and are another method of "soft" multiclassing. Currently included are:<ul> <li data-xf-list-type="ul">Fortune Teller (Bard/Witch)</li> <li data-xf-list-type="ul">Grove Protector (Druid/Herald)</li> <li data-xf-list-type="ul">Overlord (Warlock/Wielder)</li> <li data-xf-list-type="ul">Shackled (Adept/Warlock)</li> <li data-xf-list-type="ul">Soothsayer (Cleric/Wizard)</li> <li data-xf-list-type="ul">Stratemancer (Marshal/Wizard)</li> <li data-xf-list-type="ul">Thunder Hammer (Cleric/Elementalist)</li> </ul></li> <li data-xf-list-type="ul">And a few other odds and ends!</li> </ul><p>This will almost certainly be a larger book than MoAR Complete was, so prepare for an infusion of magic later this year!</p></blockquote><p></p>
[QUOTE="Timespike, post: 9652548, member: 29665"] As many of you who have purchased it (thank you all!) know, the first large-ish release that PMG ever did was Spells from the Forgotten Vault. We did it back before I had a handle on what's necessary to do a product for print with DTRPG, and one of the most frequent requests I've gotten since its release is for a print version, which just isn't feasible with the way that specific product was laid out. I've also been wanting to do a sequel for a while. The original plan was to do a sequel as a PDF-only release and then a compiled version with all the spells from the original, plus all of the material from the new release that was available in both print and PDF. However, as time went by and the list of material going into the sequel materialized, it became apparent that this was kind of a silly idea; the new material by itself is going to be several [I]times[/I] the size of the original release, so I recently made the decision to only do the compilation (which will be available in both print and PDF). While The Forgotten Vault: Unlocked is still at least several months out, the content list has solidified, and here's what you can expect, at a minimum: [B]Spells:[/B] [LIST] [*]All of the spells from the original Spells from the Forgotten Vault [*]Dozens of new spells including: [LIST] [*]A set of spells based on the logic of nightmares [*]Sin and Virtue spells [*]Dragon spells [*]Chess Spells [/LIST] [*]A set of 78 rare spells based on the tarot; each can be cast normally or reversed (for a total of 156 effects!) and all of them are available to any spellcaster who can research—or find—them. They will span from cantrips (the aces of the minor arcana) to 9th-level spells (the most powerful major arcana). [*]Multiclass spells: [LIST] [*]The bloodblade, esper, and scholar third-party classes will each be getting a set of 5 multiclass spells to bring them into parity with the other non-spellcasting classes. [*]There will also be 55 caster/caster multiclass spells, one for every two-class combination of artificer, bard, cleric, druid, elementalist, herald, sorcerer, warlock, wielder, and witch. Unlike the caster/non-caster spells, these will cover a wider range of spell levels as appropriate to the classes and spell concept. [/LIST] [*]Invocations, a kind of "super-ritual" that can be cast by [I]anyone[/I] and works better when cast by groups - if you ever wanted a system for your monster hunters putting down barriers like the hunters in [I]Supernatural[/I] or a way to mechanize that cult ritual, this system will have you covered. [*]10th-level spells, available to single-classed spellcasters via a feat at level 19. Just charging the spell slot will take significant work, but casting one will be incredibly potent. [/LIST] [B]Character Options:[/B] [LIST] [*]Magical combat traditions: [LIST] [*]Old favorites Cutting Omen, Sanctified Steel, Arcane Knight, Eldritch Blackguard, and Arcane Artillery will be returning. [*]Entirely new traditions will include Thrashing Glade, Twisted Key, Tyrant's Fist, and Grandmaster's Strategems. [/LIST] [*]The Sphinxborn heritage. [LIST] [*]If you're familiar with my previous release, Sinuous Sentinels, you have a sense of what to expect from the Sphinxborn. They're another created species like dragonborn or sinuous, brought into the world by powerful magical progenitors to aid in their tasks. [*]The heritage will also come with new cultures and backgrounds to bring it into parity with existing A5E heritages. [/LIST] [*]The return of motif classes. These 8-level classes that originally appeared in [I]System Architecture: Motif Classes[/I]have all the fun of a prestige class with no waiting; designed to be taken early in a character's build, they cover interesting concepts from the jump and are another method of "soft" multiclassing. Currently included are: [LIST] [*]Fortune Teller (Bard/Witch) [*]Grove Protector (Druid/Herald) [*]Overlord (Warlock/Wielder) [*]Shackled (Adept/Warlock) [*]Soothsayer (Cleric/Wizard) [*]Stratemancer (Marshal/Wizard) [*]Thunder Hammer (Cleric/Elementalist) [/LIST] [*]And a few other odds and ends! [/LIST] This will almost certainly be a larger book than MoAR Complete was, so prepare for an infusion of magic later this year! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
UPCOMING: The Forgotten Vault: Unlocked
Top