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UPDATE 4/17/05: Joining an established group
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<blockquote data-quote="Chimera" data-source="post: 2137429" data-attributes="member: 2002"><p>Yeah, it is like dating, in that you're meeting new people and hoping you like each other enough to establish an on-going relationship.</p><p></p><p>1> Oh well. I always harken back to a quote from Sir Lawrence Olivier, the first line of which is; "<em>No matter what you do, some people will always dislike you</em>" You have to realize that it isn't always about you, it's about them and what they feel and/or think inside that you have no control over. Sure, it's hard when you're extremely introverted (as I am on occasion), but again, it's not always about you even when it's about you.</p><p></p><p>2> That's ok. You don't have to like them. Can you still play with them? If you dislike them enough, you probably shouldn't try, or you're just headed down the road to unhappiness and frustration. The fact that you want to game so bad isn't a reason to put up with the unhappiness of gaming with people you dislike.</p><p></p><p>3> Same as #2. Even if you like the people, but you hate the game, you're going down the same road of unhappiness. Worse, you'll probably end up turning yourself into the jerkwater 'disruptive' player who only comes to socialize. <strong>Take a walk.</strong> On the positive side: If you create social bonds with some of the players, you can always invite them to your own game or maybe get invited to a different game that one of them plays in (I got into one game that way in the past.)</p><p></p><p></p><p>My general advice for joining an established group (now that I've done so four times: Dropping out of two of them, being asked to leave one and still playing another) is this:</p><p></p><p>Lie low, keep your mouth shut. At least for the first 3-4 sessions. </p><p></p><p>Watch the group interplay and figure out who the regular group leaders are. Watch their reactions when it's your turn to play/interact/make decisions. Do they get irritated at anyone else showing initiative or disagreeing with them? Do the other players defer to them, and if so, howso? How picky is the GM on the rules? How picky are the players on the rules? When it comes to group decisions, <em>especially</em> out of game issues, shut up and let the others make the decision.</p><p></p><p>After 3-4 sessions, you should have a good handle on group dynamics, style of play and whether or not you want to continue with the group. The other players will also have established a certain level of comfort with your presence. At that point, you can begin interjecting more of your own opinions and thoughts into the group.</p><p></p><p>Good Luck and good gaming!</p></blockquote><p></p>
[QUOTE="Chimera, post: 2137429, member: 2002"] Yeah, it is like dating, in that you're meeting new people and hoping you like each other enough to establish an on-going relationship. 1> Oh well. I always harken back to a quote from Sir Lawrence Olivier, the first line of which is; "[i]No matter what you do, some people will always dislike you[/i]" You have to realize that it isn't always about you, it's about them and what they feel and/or think inside that you have no control over. Sure, it's hard when you're extremely introverted (as I am on occasion), but again, it's not always about you even when it's about you. 2> That's ok. You don't have to like them. Can you still play with them? If you dislike them enough, you probably shouldn't try, or you're just headed down the road to unhappiness and frustration. The fact that you want to game so bad isn't a reason to put up with the unhappiness of gaming with people you dislike. 3> Same as #2. Even if you like the people, but you hate the game, you're going down the same road of unhappiness. Worse, you'll probably end up turning yourself into the jerkwater 'disruptive' player who only comes to socialize. [b]Take a walk.[/b] On the positive side: If you create social bonds with some of the players, you can always invite them to your own game or maybe get invited to a different game that one of them plays in (I got into one game that way in the past.) My general advice for joining an established group (now that I've done so four times: Dropping out of two of them, being asked to leave one and still playing another) is this: Lie low, keep your mouth shut. At least for the first 3-4 sessions. Watch the group interplay and figure out who the regular group leaders are. Watch their reactions when it's your turn to play/interact/make decisions. Do they get irritated at anyone else showing initiative or disagreeing with them? Do the other players defer to them, and if so, howso? How picky is the GM on the rules? How picky are the players on the rules? When it comes to group decisions, [i]especially[/i] out of game issues, shut up and let the others make the decision. After 3-4 sessions, you should have a good handle on group dynamics, style of play and whether or not you want to continue with the group. The other players will also have established a certain level of comfort with your presence. At that point, you can begin interjecting more of your own opinions and thoughts into the group. Good Luck and good gaming! [/QUOTE]
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