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*UPDATE* Clockwork Weapon- 2nd run
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<blockquote data-quote="feeb" data-source="post: 375604" data-attributes="member: 2186"><p>Thanks for the comment, Malessa. I linked to the description in this thread, but it doesn't really stand out, as a proper reference. For the sake of solving further confusion, here is the outline, instead of a link.</p><p></p><p>(to sum up first, it's a rear-loaded weapon that's propulsion is 'magic' and fires heavy bolts)</p><p></p><p>Step 1 – Choose Propellant Size</p><p></p><p>Standard</p><p></p><p></p><p>Step 2 – Choose Bullet Caliber</p><p></p><p>Large caliber, gives the following base characteristics for the weapon: </p><p></p><p>Damage 1d12, Penetration 2, Recoil 5.</p><p></p><p>Step 3 – Choose Barrel Length</p><p></p><p>The Handgun is a short rifle. </p><p></p><p>This gives +2 to base damage, -1 to recoil and +1 to penetration.</p><p></p><p>This gives us the following statistics: </p><p></p><p>Damage 1d12+2, Range Increment 100’, Penetration 3, Recoil 4.</p><p></p><p>Step 4 – Choose Receiver</p><p></p><p>The Handgun is an individually loading weapon.</p><p></p><p>The statistics of the weapon are now: </p><p></p><p>Damage 1d12+2; Range Increment 100’; Penetration 3; Recoil 4; Rate of Fire: SF</p><p></p><p>Step 5 – Choose Feed</p><p></p><p>Breech-loaded</p><p></p><p>A breech-loaded weapon holds but one round of ammunition, and the ammunition is manually loaded into and extracted from an opening in the rear end of the weapon’s barrel. Loading a breech-loaded weapon is no more difficult that loading and drawing a bow, so a character can automatically reload with each attack.</p><p></p><p>Step 6 – Model Special Attributes</p><p></p><p>The weapon used heavy bolts as ammunition, add +1d6 of piercing damage.</p><p></p><p>The handgun can be used an improvised club. Use the statistics for a large club.</p><p></p><p>Final Statistics</p><p></p><p>These are the d20 statistics for the Handgun.</p><p></p><p>Weapon Type: Firearm – Large</p><p></p><p>Accuracy: +1 (+2 base, -1 due to high recoil)</p><p></p><p>Damage: 1d12+2 piercing, +1d6 extra due to projectile size (extra not increased on crit)</p><p></p><p>Critical: 18-20, x2</p><p></p><p>Range Increment: 100’</p><p></p><p>Penetration: 3 (optional)</p><p></p><p>Recoil: 4</p><p></p><p>Rate of Fire: SF </p><p></p><p>Ammunition: 1 (bolt)</p><p></p><p>Weight: 6 lb.</p></blockquote><p></p>
[QUOTE="feeb, post: 375604, member: 2186"] Thanks for the comment, Malessa. I linked to the description in this thread, but it doesn't really stand out, as a proper reference. For the sake of solving further confusion, here is the outline, instead of a link. (to sum up first, it's a rear-loaded weapon that's propulsion is 'magic' and fires heavy bolts) Step 1 – Choose Propellant Size Standard Step 2 – Choose Bullet Caliber Large caliber, gives the following base characteristics for the weapon: Damage 1d12, Penetration 2, Recoil 5. Step 3 – Choose Barrel Length The Handgun is a short rifle. This gives +2 to base damage, -1 to recoil and +1 to penetration. This gives us the following statistics: Damage 1d12+2, Range Increment 100’, Penetration 3, Recoil 4. Step 4 – Choose Receiver The Handgun is an individually loading weapon. The statistics of the weapon are now: Damage 1d12+2; Range Increment 100’; Penetration 3; Recoil 4; Rate of Fire: SF Step 5 – Choose Feed Breech-loaded A breech-loaded weapon holds but one round of ammunition, and the ammunition is manually loaded into and extracted from an opening in the rear end of the weapon’s barrel. Loading a breech-loaded weapon is no more difficult that loading and drawing a bow, so a character can automatically reload with each attack. Step 6 – Model Special Attributes The weapon used heavy bolts as ammunition, add +1d6 of piercing damage. The handgun can be used an improvised club. Use the statistics for a large club. Final Statistics These are the d20 statistics for the Handgun. Weapon Type: Firearm – Large Accuracy: +1 (+2 base, -1 due to high recoil) Damage: 1d12+2 piercing, +1d6 extra due to projectile size (extra not increased on crit) Critical: 18-20, x2 Range Increment: 100’ Penetration: 3 (optional) Recoil: 4 Rate of Fire: SF Ammunition: 1 (bolt) Weight: 6 lb. [/QUOTE]
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