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UPDATE - Decorating a Wizard's lair - need help! And my players, stay out, please
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<blockquote data-quote="Gez" data-source="post: 1762298" data-attributes="member: 1328"><p>Here are a few pieces found in my Mad Crazy Insane Wizard's Pocket Demiplanar Home of Crazy Insane Madness:</p><p></p><p>Large rooms with a steel-tiled floor. Several vats are hollowed out in the floor, and filled with an eerie, stinky, slightly phosphorecent green fluid. Lots of skeletons (humanoids, animals, and monsters alike) float in these vats.</p><p></p><p>Dank and dark caves with all sorts of weird mutant fungi. Beside shrieker and violet fungi, there were also ascomoids, basidironds, and even a phantom fungus. (Now, there would be also fungoid and myconids.)</p><p></p><p>A little labyrinth in the center of yet another large rooms. The labyrinth is made of tall stone panels on which are carved draconic glyphs (IMC, draconic is written in ideogrammes, like Chinese). These ideogrammes do not make any sense together -- just a meaningless string of unrelated concepts. </p><p>This labyrinth is in fact a dragon wizard's spellbook, but the spells are written in a deeply encoded way. To decode it, you need to make a map of the labyrinth, considering the width of a panel makes one square. Then, on your map, trace the various itinerary you need to follow to go from one of the entries to one of the exit. Then, follow the labyrinth from an entry to an exit, and read each panel on your left hand while you progress, using each glyph as a square, following the same itinerary on each panel as you do in the labyrinth.</p><p>This piece is a curiosity the wizard bought from treasure hunters who thought it was just an archaological treasure. The wizard has guessed the truth, but he's not sure the labyrinth has been rebuilt properly, with each panel in its proper place, and he doesn't know which horizontal direction of the labyrinth is considered the top. (The panels are perfectly square.) The number of combinations is migraine-inducing.</p><p></p><p>Lots of strange items a bit everywhere. A chessboard whose pieces move by themselves sometimes. Each figure on the board represent a famous personality (like a king, house leader, or legendary adventurer), some of which are dead. The board emanates enchantment magic, while the pieces' magic registers as divination.</p><p>A frame for a painting, but instead of a painting, it holds just a big lump of purple goo. The goo emanates transmutation magic.</p><p>A large chandelier, burning with continual flames. Everything illuminated by the chandelier's light gets a <em>Nystul's magic aura</em> effect, for as long as it stays illuminated.</p><p>A bubbling swimming pool. The bubbling effect is actually caused by an air elementite swarm bound in the water; they will attack intruders (people who didn't enter in that room in the company of the wizard) who want to take a dip.</p><p>A curious contraction, made of a Force box with several ethereal spinning tops permanently spinning inside, following erratic trajectories. Sometimes, a couple of tops merge together, and shine slightly until they separate. The whole device emanates a strong Divination magic.</p><p>Jars with organs taken from the weirdest aberrations. I had an ethereal filcher's hand, for example.</p><p>A half-constructed homonculus.</p></blockquote><p></p>
[QUOTE="Gez, post: 1762298, member: 1328"] Here are a few pieces found in my Mad Crazy Insane Wizard's Pocket Demiplanar Home of Crazy Insane Madness: Large rooms with a steel-tiled floor. Several vats are hollowed out in the floor, and filled with an eerie, stinky, slightly phosphorecent green fluid. Lots of skeletons (humanoids, animals, and monsters alike) float in these vats. Dank and dark caves with all sorts of weird mutant fungi. Beside shrieker and violet fungi, there were also ascomoids, basidironds, and even a phantom fungus. (Now, there would be also fungoid and myconids.) A little labyrinth in the center of yet another large rooms. The labyrinth is made of tall stone panels on which are carved draconic glyphs (IMC, draconic is written in ideogrammes, like Chinese). These ideogrammes do not make any sense together -- just a meaningless string of unrelated concepts. This labyrinth is in fact a dragon wizard's spellbook, but the spells are written in a deeply encoded way. To decode it, you need to make a map of the labyrinth, considering the width of a panel makes one square. Then, on your map, trace the various itinerary you need to follow to go from one of the entries to one of the exit. Then, follow the labyrinth from an entry to an exit, and read each panel on your left hand while you progress, using each glyph as a square, following the same itinerary on each panel as you do in the labyrinth. This piece is a curiosity the wizard bought from treasure hunters who thought it was just an archaological treasure. The wizard has guessed the truth, but he's not sure the labyrinth has been rebuilt properly, with each panel in its proper place, and he doesn't know which horizontal direction of the labyrinth is considered the top. (The panels are perfectly square.) The number of combinations is migraine-inducing. Lots of strange items a bit everywhere. A chessboard whose pieces move by themselves sometimes. Each figure on the board represent a famous personality (like a king, house leader, or legendary adventurer), some of which are dead. The board emanates enchantment magic, while the pieces' magic registers as divination. A frame for a painting, but instead of a painting, it holds just a big lump of purple goo. The goo emanates transmutation magic. A large chandelier, burning with continual flames. Everything illuminated by the chandelier's light gets a [i]Nystul's magic aura[/i] effect, for as long as it stays illuminated. A bubbling swimming pool. The bubbling effect is actually caused by an air elementite swarm bound in the water; they will attack intruders (people who didn't enter in that room in the company of the wizard) who want to take a dip. A curious contraction, made of a Force box with several ethereal spinning tops permanently spinning inside, following erratic trajectories. Sometimes, a couple of tops merge together, and shine slightly until they separate. The whole device emanates a strong Divination magic. Jars with organs taken from the weirdest aberrations. I had an ethereal filcher's hand, for example. A half-constructed homonculus. [/QUOTE]
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