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(Update) DM Decision: Player mistake- what would you do
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<blockquote data-quote="HeapThaumaturgist" data-source="post: 2765173" data-attributes="member: 12332"><p>Well ...</p><p></p><p>Sometimes stuff that's obvious to you isn't obvious to somebody else.</p><p></p><p>Heck, -I- wouldn't have figured a pentagram was a pit trap.</p><p></p><p>Sounds like the player has a different style than you do. I know I, for one, get bored at interminable traps and explorations. When I run games, I tend to provide maps for areas that would involve an hour of mapping just to get across. I like a more narrative style in that regard, punctuated by "set piece" moments of tension.</p><p></p><p>So if you're dragging people through five hours of cavern-mapping with a fight at the end, maybe she's digging her eyes out from boredom by that point.</p><p></p><p>I know my wife doesn't like "just battles". She either likes having lots of toys to play with (putting together terrain, minis, props, etc) or just pure role-playing with NPCs and narration. If we're playing out a fight with a drawn map and a few minis, she'll wander off physically and I'll have to run her character. Take the same fight, build a castle out of styro and give her a Harry Potter wand to wave about when she's casting spells, she's a happy camper. -I- never knew this, and -I- married her.</p><p></p><p>Maybe you can try mixing things up a little more. Maybe talk to her about it, but from conversations with my wife, I'd have STILL never figured out what made her tick had it just not come to pass via outside forces.</p><p></p><p>--fje</p></blockquote><p></p>
[QUOTE="HeapThaumaturgist, post: 2765173, member: 12332"] Well ... Sometimes stuff that's obvious to you isn't obvious to somebody else. Heck, -I- wouldn't have figured a pentagram was a pit trap. Sounds like the player has a different style than you do. I know I, for one, get bored at interminable traps and explorations. When I run games, I tend to provide maps for areas that would involve an hour of mapping just to get across. I like a more narrative style in that regard, punctuated by "set piece" moments of tension. So if you're dragging people through five hours of cavern-mapping with a fight at the end, maybe she's digging her eyes out from boredom by that point. I know my wife doesn't like "just battles". She either likes having lots of toys to play with (putting together terrain, minis, props, etc) or just pure role-playing with NPCs and narration. If we're playing out a fight with a drawn map and a few minis, she'll wander off physically and I'll have to run her character. Take the same fight, build a castle out of styro and give her a Harry Potter wand to wave about when she's casting spells, she's a happy camper. -I- never knew this, and -I- married her. Maybe you can try mixing things up a little more. Maybe talk to her about it, but from conversations with my wife, I'd have STILL never figured out what made her tick had it just not come to pass via outside forces. --fje [/QUOTE]
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