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(Update) DM Decision: Player mistake- what would you do
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<blockquote data-quote="stevelabny" data-source="post: 2765280" data-attributes="member: 9298"><p>I very well might have done the same thing as the character.</p><p></p><p>Why? </p><p></p><p>1> "There's a big seven headed dragon toasting party members and breathing fire everywhere" Other party members are trying to hide. If the wizard, fighter and cleric are hiding from the 7 headed dragon, there's nothing the ROGUE can do. Rogue's are best for sneak attacks (usually against humanoid opponents) and crafty tricks in combat... time to go look for a trick.</p><p></p><p>2> The pentagram radiates evil. I don't know what it is but i KNOW its not a pit trap. Pit traps aren't evil. Pit traps are holes in the ground. Holes in the ground don't have alignments. Well maybe the Hellmouth or other such planar gateway has an alignment, but not a regular pit.</p><p></p><p>3> If the party can't defeat the dragon, we need some help. In a dungeon, there might not be much help. The EVIL pentagram? Probably some sort of summoning or conjuring device. Wouldn't it be nice if I could summon up some vile creature to trick into taking out the dragon? Sure I might "owe" them, but it gives me a character arc for the future. For the NOW it helps me ensure that I will have a future, as I pull the trick out my sleeve to help win the day.</p><p></p><p>Now if you told me the pentagram teleported me into the home of the devil king who then ate me for breakfast, I would deal with it. If you told me the EVIL pentagram was a pit trap, I'd severely question what the heck was going on. </p><p></p><p>So unless you have a real good reason why the pit trap was EVIL, I suggest you change it to not be a pit trap but something more along the lines of what the rest of us seem to expect it might be. Unless you really want to play the type of game that just had random open bottomless pits around. </p><p></p><p>Also, pit traps usually have Reflex saves, did the rogue who is high level enough to be facing a 7 headed dragon REALLY blow their reflex save? </p><p></p><p>I'm baffled.</p></blockquote><p></p>
[QUOTE="stevelabny, post: 2765280, member: 9298"] I very well might have done the same thing as the character. Why? 1> "There's a big seven headed dragon toasting party members and breathing fire everywhere" Other party members are trying to hide. If the wizard, fighter and cleric are hiding from the 7 headed dragon, there's nothing the ROGUE can do. Rogue's are best for sneak attacks (usually against humanoid opponents) and crafty tricks in combat... time to go look for a trick. 2> The pentagram radiates evil. I don't know what it is but i KNOW its not a pit trap. Pit traps aren't evil. Pit traps are holes in the ground. Holes in the ground don't have alignments. Well maybe the Hellmouth or other such planar gateway has an alignment, but not a regular pit. 3> If the party can't defeat the dragon, we need some help. In a dungeon, there might not be much help. The EVIL pentagram? Probably some sort of summoning or conjuring device. Wouldn't it be nice if I could summon up some vile creature to trick into taking out the dragon? Sure I might "owe" them, but it gives me a character arc for the future. For the NOW it helps me ensure that I will have a future, as I pull the trick out my sleeve to help win the day. Now if you told me the pentagram teleported me into the home of the devil king who then ate me for breakfast, I would deal with it. If you told me the EVIL pentagram was a pit trap, I'd severely question what the heck was going on. So unless you have a real good reason why the pit trap was EVIL, I suggest you change it to not be a pit trap but something more along the lines of what the rest of us seem to expect it might be. Unless you really want to play the type of game that just had random open bottomless pits around. Also, pit traps usually have Reflex saves, did the rogue who is high level enough to be facing a 7 headed dragon REALLY blow their reflex save? I'm baffled. [/QUOTE]
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