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(Update) DM Decision: Player mistake- what would you do
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<blockquote data-quote="DonTadow" data-source="post: 2765348" data-attributes="member: 22622"><p>The Pit trap is a portal to a hell deminsion where there is nothing. Stepping on the trap opens the floor (think quick quick quick sand) and sends that person through. The player didn't just step on the trap, they jumped in the center of it. And lets think. Even if something is radiating evil. I won't think its a pit trap, but I'd be cautious of it. My point is, when dealing with evil things, shouldn't pc be somewhat careful. Even more ironic was what she left on my forum last week. "I think the party should proceed very very carefully the rest of the trip down here". Plus the entire balcony area had several open doors and rooms she could have ran into (where other party members had gone). </p><p></p><p> I'll be honest. All of your suggestions are valid, but they involve investigation. Not taking a leap right on the center of the pentagram. The player was in no danger once she ran up the stairs (it was proven a couple rounds previously that the beast could not leave the lower area. The player was on a balcony surronding the lower area and well into the second floor. The hall with the pentagram was a good 100 ft. from the staircase, she was safe. As a matter off act, this character was never in any danger. She had been on the balcony the whole time. I could understand if she at least searched a bit, or the opposite, was so scared she ran straight across. Or she looked for some type of trigger to operate a summoning device. But she said her intention was to jump right on the center of the pentagram. She was not suppose to get a reflex save (she jumped right in the middle with nothing to hold on to) . But I gave her one, which she failed (she rolled a 5+11) 16 was below the 23 needed. </p><p></p><p>Also, to say the character is a traditional rogue is an understatment. She acts like the rogue for the party, but she is part scout/rogue/bounty hunter. Giving her a good base attack and making her somewhat effective in combat. </p><p></p><p>I wouldn't have thought it was a pit trap in the game. But if i knew it was evil I'd have been cautious though. The building had already proven to have construct walls and floors that were evil and alive. It also could have been an illusion. I guess my train of thought is that it could have been a lot of BAD things on the thing that radiates dire evil. </p><p></p><p>In hindsight it looked like a suicide attempt. And I was willing to walk away with that theory if not the player had wrote me before she found out the fate of her character, and asked me a legnthy email about how several of her bows and arrows worked and how she could do several of her abilities.</p></blockquote><p></p>
[QUOTE="DonTadow, post: 2765348, member: 22622"] The Pit trap is a portal to a hell deminsion where there is nothing. Stepping on the trap opens the floor (think quick quick quick sand) and sends that person through. The player didn't just step on the trap, they jumped in the center of it. And lets think. Even if something is radiating evil. I won't think its a pit trap, but I'd be cautious of it. My point is, when dealing with evil things, shouldn't pc be somewhat careful. Even more ironic was what she left on my forum last week. "I think the party should proceed very very carefully the rest of the trip down here". Plus the entire balcony area had several open doors and rooms she could have ran into (where other party members had gone). I'll be honest. All of your suggestions are valid, but they involve investigation. Not taking a leap right on the center of the pentagram. The player was in no danger once she ran up the stairs (it was proven a couple rounds previously that the beast could not leave the lower area. The player was on a balcony surronding the lower area and well into the second floor. The hall with the pentagram was a good 100 ft. from the staircase, she was safe. As a matter off act, this character was never in any danger. She had been on the balcony the whole time. I could understand if she at least searched a bit, or the opposite, was so scared she ran straight across. Or she looked for some type of trigger to operate a summoning device. But she said her intention was to jump right on the center of the pentagram. She was not suppose to get a reflex save (she jumped right in the middle with nothing to hold on to) . But I gave her one, which she failed (she rolled a 5+11) 16 was below the 23 needed. Also, to say the character is a traditional rogue is an understatment. She acts like the rogue for the party, but she is part scout/rogue/bounty hunter. Giving her a good base attack and making her somewhat effective in combat. I wouldn't have thought it was a pit trap in the game. But if i knew it was evil I'd have been cautious though. The building had already proven to have construct walls and floors that were evil and alive. It also could have been an illusion. I guess my train of thought is that it could have been a lot of BAD things on the thing that radiates dire evil. In hindsight it looked like a suicide attempt. And I was willing to walk away with that theory if not the player had wrote me before she found out the fate of her character, and asked me a legnthy email about how several of her bows and arrows worked and how she could do several of her abilities. [/QUOTE]
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