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(Update) DM Decision: Player mistake- what would you do
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<blockquote data-quote="DonTadow" data-source="post: 2765798" data-attributes="member: 22622"><p>I'm starting to think more rationally now. The reasoning sounds. She did have to leave the game after the incidident and she said she was worrieda bout a family member and wasn't thinking straight. My ultimate question still is whether to introduce a new character for her or figure out some way of bringing back the old character. </p><p></p><p>Now, i'm feeling bad for even mentioning it (her daughter was sick). HOwever, the pcs are in a world of trouble of their own now. Their no where near the deminsion of the trap. The entire deminsion was sealed off due to later actions of the pcs. </p><p></p><p>Can't really think of a good way to bring her back. </p><p></p><p>Here's whre the pcs are at now. Ok, in the final level, after the pit accident. The PCs find the god made sarcopghus they were looking for. However, they did not question the lich, search his body, serach his lab, search his chambers or search throuhg hte library (I wanted the pcs to have plenty of ways to solving the box) on the final level to determine how to open the sarcophgus. They've opened it the wrong way (20 latches had to be opened in a particualr order, 40 decipher script check (5th way) to figure it out and the mage in the party had been killed twice (human and ghost form). So they opened it and dispelled magic and magical items in the entire world. In the campaign theres a time governing body called the Time Lords, whom have determined that dispelling magic as we know it was not suppose to happen. They managed to find the party members (whom were knocked unconcious from opening the god created sarcophgus) responsible and confiscate them. The pcs are now locked away ala Matrix, in an artificial world created by their memories. This is the time lords way of figuring out what exactly happened. Theyve created a happy, shiney world where hte pcs were heroes 10 years after the present time. </p><p></p><p>I've already introduced the pcs to the place. The players haavn't figured it out yet, but are becoming suspcious that things are too perfect in this world. I"m already finding it hard to figure out a way to introduce a new character (the mage whom died) without the party being suspcious. It's going to be a problem trying to introduce another player but more of a problem trying to introduce a former character (the pcs have already decided not to believe anything anyone else says in this new world. Which means they might try to kill this players character out of suspcion).</p></blockquote><p></p>
[QUOTE="DonTadow, post: 2765798, member: 22622"] I'm starting to think more rationally now. The reasoning sounds. She did have to leave the game after the incidident and she said she was worrieda bout a family member and wasn't thinking straight. My ultimate question still is whether to introduce a new character for her or figure out some way of bringing back the old character. Now, i'm feeling bad for even mentioning it (her daughter was sick). HOwever, the pcs are in a world of trouble of their own now. Their no where near the deminsion of the trap. The entire deminsion was sealed off due to later actions of the pcs. Can't really think of a good way to bring her back. Here's whre the pcs are at now. Ok, in the final level, after the pit accident. The PCs find the god made sarcopghus they were looking for. However, they did not question the lich, search his body, serach his lab, search his chambers or search throuhg hte library (I wanted the pcs to have plenty of ways to solving the box) on the final level to determine how to open the sarcophgus. They've opened it the wrong way (20 latches had to be opened in a particualr order, 40 decipher script check (5th way) to figure it out and the mage in the party had been killed twice (human and ghost form). So they opened it and dispelled magic and magical items in the entire world. In the campaign theres a time governing body called the Time Lords, whom have determined that dispelling magic as we know it was not suppose to happen. They managed to find the party members (whom were knocked unconcious from opening the god created sarcophgus) responsible and confiscate them. The pcs are now locked away ala Matrix, in an artificial world created by their memories. This is the time lords way of figuring out what exactly happened. Theyve created a happy, shiney world where hte pcs were heroes 10 years after the present time. I've already introduced the pcs to the place. The players haavn't figured it out yet, but are becoming suspcious that things are too perfect in this world. I"m already finding it hard to figure out a way to introduce a new character (the mage whom died) without the party being suspcious. It's going to be a problem trying to introduce another player but more of a problem trying to introduce a former character (the pcs have already decided not to believe anything anyone else says in this new world. Which means they might try to kill this players character out of suspcion). [/QUOTE]
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