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(Update) DM Decision: Player mistake- what would you do
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<blockquote data-quote="swrushing" data-source="post: 2766030" data-attributes="member: 14140"><p></p></blockquote><p></p><p></p><p>ran5ting about your players here is not indicative of that.</p><p></p><p>which means since you know that and you accept the character you need to script and run gilligan appropriate scenarios. I mean gilligan's island would be pretty bad as a show if gilligan kept getting killed because the script put "too subtle for gilligan" death traps in rooms routinely.</p><p></p><p></p><p></p><p>that sounds about right. Sounds like a combo of "more interested in finding cool stuff than playing it safe" and from the response also "but protective circles are protective".</p><p></p><p>look, the "everything might be deadly so constantly be on guard and if you slip up you might die" is ONE STYLE of fantasy RPg play, not "the way". The comment you made before about how "in dnd you ought to do these things" is indicative of one style and i think we can all agree that is not her style. </p><p></p><p>sure there are plenty of DND style fantasy adventures where every button should be scanned for magic and traps and curses before you even consider touching it, but there are also other (and even DND style) adventures where more inquisitive, more impulsive characters motivated by novelty are appropriate too. In those the circle on the floor may lead to an endless pit, maybe even an endless pit of waste disposal, but once there (and you just know your kendar is gonna end up there) its not the Gm saying "yup, lotsa 'nuthin" but the Gm saying "and flaoting off in the distance you see a glow. As you move closer you realize its an old man who looks very bored." and from there we see a more "gilligan appropriate" resolution where the "gilligan move" doesn't lead to "lotsa 'nuthin" but to more opportunities for meetings.</p><p></p><p>Anyone can build a deathtrap that leads nowhere, especially if it doesn't have to make any sense. Its much harder but more rewarding to carry that "what if" further and have it be story/plot/cool inspiring instead of another dead PC moment.</p><p></p><p></p><p></p><p>why would there be hells of nothing but empty space? </p><p>what did this add to your game?</p><p>how was this interesting?</p><p>it seems like an in game lot of effort to create a dead end, right?</p><p></p><p>if it is endless with one or maybe a few entry spots, have others ended up there? </p><p>Are they still there?</p><p>did they leave anything behind?</p><p>do you age and get hungry there or persists in a perpetual ageless torment, trying to find a way out or maybe giving up and going mad?</p><p></p><p></p><p>so, in theory a lot of stuff has been dumped there over time... plot possibilities. Not a dead end unless you the Gm want it to be.</p><p></p><p>if gilligan had dropped into one of these, don't you bet he would have found something interesting or funny?</p><p></p><p></p><p>my mind is awash with how this isn't a dead character in a dead end situation. Many creatures and many out of hand magics got dumped here and left?!?!?! </p><p></p><p>man, that could be the most interesting prt of the whole adventure. i can see a typical butt dull dungeon crawl being the wrapper for "and here after tyhey get flushed the characters encounter an odd but interesting world of disposed and forgotten magics and from this the real adventure starts.</p><p></p><p>or it can be a character is dead now lets get back to the dragon killing thing too, i guess.</p><p></p><p>Hint" having a gilligan can be a blessing, not just a curse.</p><p>[/QUOTE]</p><p></p><p></p><p></p><p>if you are not going to toss her for being incompatible with your game then it now falls on you to make your campaign compatable with her characters. She's not there to provide you with "rant fodder."</p><p>[/QUOTE]</p>
[QUOTE="swrushing, post: 2766030, member: 14140"] [/QUOTE] ran5ting about your players here is not indicative of that. which means since you know that and you accept the character you need to script and run gilligan appropriate scenarios. I mean gilligan's island would be pretty bad as a show if gilligan kept getting killed because the script put "too subtle for gilligan" death traps in rooms routinely. that sounds about right. Sounds like a combo of "more interested in finding cool stuff than playing it safe" and from the response also "but protective circles are protective". look, the "everything might be deadly so constantly be on guard and if you slip up you might die" is ONE STYLE of fantasy RPg play, not "the way". The comment you made before about how "in dnd you ought to do these things" is indicative of one style and i think we can all agree that is not her style. sure there are plenty of DND style fantasy adventures where every button should be scanned for magic and traps and curses before you even consider touching it, but there are also other (and even DND style) adventures where more inquisitive, more impulsive characters motivated by novelty are appropriate too. In those the circle on the floor may lead to an endless pit, maybe even an endless pit of waste disposal, but once there (and you just know your kendar is gonna end up there) its not the Gm saying "yup, lotsa 'nuthin" but the Gm saying "and flaoting off in the distance you see a glow. As you move closer you realize its an old man who looks very bored." and from there we see a more "gilligan appropriate" resolution where the "gilligan move" doesn't lead to "lotsa 'nuthin" but to more opportunities for meetings. Anyone can build a deathtrap that leads nowhere, especially if it doesn't have to make any sense. Its much harder but more rewarding to carry that "what if" further and have it be story/plot/cool inspiring instead of another dead PC moment. why would there be hells of nothing but empty space? what did this add to your game? how was this interesting? it seems like an in game lot of effort to create a dead end, right? if it is endless with one or maybe a few entry spots, have others ended up there? Are they still there? did they leave anything behind? do you age and get hungry there or persists in a perpetual ageless torment, trying to find a way out or maybe giving up and going mad? so, in theory a lot of stuff has been dumped there over time... plot possibilities. Not a dead end unless you the Gm want it to be. if gilligan had dropped into one of these, don't you bet he would have found something interesting or funny? my mind is awash with how this isn't a dead character in a dead end situation. Many creatures and many out of hand magics got dumped here and left?!?!?! man, that could be the most interesting prt of the whole adventure. i can see a typical butt dull dungeon crawl being the wrapper for "and here after tyhey get flushed the characters encounter an odd but interesting world of disposed and forgotten magics and from this the real adventure starts. or it can be a character is dead now lets get back to the dragon killing thing too, i guess. Hint" having a gilligan can be a blessing, not just a curse. [/QUOTE] if you are not going to toss her for being incompatible with your game then it now falls on you to make your campaign compatable with her characters. She's not there to provide you with "rant fodder." [/QUOTE]
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