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(Update) DM Decision: Player mistake- what would you do
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<blockquote data-quote="Raloc" data-source="post: 2766044" data-attributes="member: 28093"><p>I don't think I would consider that PC dead yet, TBH. I mean, she's falling endlessly? Well, she have an Immovable Rod? Rope? Grappling hook? Are there protrusions of stone? The character isn't dead until she's at -10 IMO. I'd let the player play out the consequences of her (mistaken, apparently) actions.</p><p></p><p>This sort of thing came up the other day and made for a memorable session. The party (of 4) had gone through a portal into a large underground city, invisible and silenced. They made it into the main tower of the keep in the city, and ran out of invisibility (all except the elf mage, who left at the halfway point of his invis spell). The other three stayed in the tower to look around, and used disguise self (the wizard and cleric) and invis on the fighter to leave when they were ready. The cleric and fighter took the rope they'd used to get into the tower, and the wizard decided to go look at the floors below. He came to a guard room, with ~5 guards. He was disguised as one of them. He tried to leave the tower (walked *through* the room with the guards, which speak a language none of the PCs know), one of the guards said something to him in a language he doesn't understand (he said, "Why are you away from your post?" since there was one guard at the top floor of the tower, now dead by the PCs) the wizard then tried to keep going, at which point the guard <strong>yelled something ("Get back to your post damnit!"), then pointed at the ceiling</strong>. However, the wizard tried to leave anyway, because the player *missed* the description of the guard. Entirely my fault for not pointing it out multiple times to a tired player, but still. So he ran out of the tower, now pursued by the guards. They raised an alarm and the gate guards went to shut the gate, at which point the fighter threw a javelin at one of them, making it so the the other gate guard was unable to shut the gate, allowing the wizard to go through (the cleric was still within the walls of the keep, disguised as a priestess of the guards' race). They ran towards the portal, and the wizard ended up getting held by an enemy mage, at which point the fighter (the wizard's in game cousin) grabbed him and managed to make it through the portal. The priestess was 5 rounds behind, along with the guards that had been chasing the wizard and the enemy mage that held the wizard originally. So they ended up having a big fight on the other side of the portal, which was blocked off by them just in time to avoid having to fight multiple extra enemy mages and clerics, as well as at least 3 units of soldiers.</p><p></p><p>They barely survived, but man was it fun <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Raloc, post: 2766044, member: 28093"] I don't think I would consider that PC dead yet, TBH. I mean, she's falling endlessly? Well, she have an Immovable Rod? Rope? Grappling hook? Are there protrusions of stone? The character isn't dead until she's at -10 IMO. I'd let the player play out the consequences of her (mistaken, apparently) actions. This sort of thing came up the other day and made for a memorable session. The party (of 4) had gone through a portal into a large underground city, invisible and silenced. They made it into the main tower of the keep in the city, and ran out of invisibility (all except the elf mage, who left at the halfway point of his invis spell). The other three stayed in the tower to look around, and used disguise self (the wizard and cleric) and invis on the fighter to leave when they were ready. The cleric and fighter took the rope they'd used to get into the tower, and the wizard decided to go look at the floors below. He came to a guard room, with ~5 guards. He was disguised as one of them. He tried to leave the tower (walked *through* the room with the guards, which speak a language none of the PCs know), one of the guards said something to him in a language he doesn't understand (he said, "Why are you away from your post?" since there was one guard at the top floor of the tower, now dead by the PCs) the wizard then tried to keep going, at which point the guard [b]yelled something ("Get back to your post damnit!"), then pointed at the ceiling[/b]. However, the wizard tried to leave anyway, because the player *missed* the description of the guard. Entirely my fault for not pointing it out multiple times to a tired player, but still. So he ran out of the tower, now pursued by the guards. They raised an alarm and the gate guards went to shut the gate, at which point the fighter threw a javelin at one of them, making it so the the other gate guard was unable to shut the gate, allowing the wizard to go through (the cleric was still within the walls of the keep, disguised as a priestess of the guards' race). They ran towards the portal, and the wizard ended up getting held by an enemy mage, at which point the fighter (the wizard's in game cousin) grabbed him and managed to make it through the portal. The priestess was 5 rounds behind, along with the guards that had been chasing the wizard and the enemy mage that held the wizard originally. So they ended up having a big fight on the other side of the portal, which was blocked off by them just in time to avoid having to fight multiple extra enemy mages and clerics, as well as at least 3 units of soldiers. They barely survived, but man was it fun :) [/QUOTE]
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