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(Update) DM Decision: Player mistake- what would you do
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<blockquote data-quote="DonTadow" data-source="post: 2766115" data-attributes="member: 22622"><p>The point of the thread was to get advice on waht to do next (the rant was extra <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />. And you're right, it would be an exciting scenerio to explore all the odd items that were down there. But then again, that whole lower level was full of artifact magic. The PCs, though were sent to retrieve one item, and were told through conversations that the place had been death of many adventurers, some of which had achieved power of near gods. I also hinted to the pcs that there would be challenges down here they would not be able to overcome, simply because the place is a high level magical fotress. However, the pcs didn't fall into the pentagram. That one pc did, and it seems far fetched to have as solo adventure for one player because they didn't look before they leaped. </p><p></p><p>Now as for the dimensional. Its not my idea. It's been one concept of hell for thousands of centuries and is dated as far back as hell being a burning pitt. As a matter of fact some believe hell is a burning endless pit. </p><p></p><p>I'm also misspeaking. I"m saying the pc is dead. You are right. The pc is not dead. The Pc coudl have found away out and could be alive. But for the most part, the pc is no longer with the party and is out of the campaign. It would take a heck of a lot of explaining to explain how the leaping PC</p><p>A. escaped the dimension (though you're right, i can magic that away)</p><p>B. found out where the pcs were (there is no knowledge of any timelords in any text)</p><p>C. traveled to the pcs location (they don't even know where they are)</p><p>D. rejoined the party (the party is currently in a fictional dimension of their imagination. )</p><p></p><p>Now, I did do some thinking and this scenerio could happen. </p><p></p><p>She finds a magical dudat or ally in the dimension. Working together they figure away out or the dudat works. To make things easier, she doesnt escape back to the place she disappeared (which itself is in a locked away dimension called the farplane) she manages to get back to the material world. There she pays for some super divination to find out whre the party is. She pays for some super magic to find out how to get to the party. she inacts a super rescue attempt. This is cool. For her. </p><p></p><p>But when i asked a couple other players after explaining to them how bad i felt about the situation (with her mind being distracted). I was given some good advice.</p></blockquote><p></p>
[QUOTE="DonTadow, post: 2766115, member: 22622"] The point of the thread was to get advice on waht to do next (the rant was extra ;). And you're right, it would be an exciting scenerio to explore all the odd items that were down there. But then again, that whole lower level was full of artifact magic. The PCs, though were sent to retrieve one item, and were told through conversations that the place had been death of many adventurers, some of which had achieved power of near gods. I also hinted to the pcs that there would be challenges down here they would not be able to overcome, simply because the place is a high level magical fotress. However, the pcs didn't fall into the pentagram. That one pc did, and it seems far fetched to have as solo adventure for one player because they didn't look before they leaped. Now as for the dimensional. Its not my idea. It's been one concept of hell for thousands of centuries and is dated as far back as hell being a burning pitt. As a matter of fact some believe hell is a burning endless pit. I'm also misspeaking. I"m saying the pc is dead. You are right. The pc is not dead. The Pc coudl have found away out and could be alive. But for the most part, the pc is no longer with the party and is out of the campaign. It would take a heck of a lot of explaining to explain how the leaping PC A. escaped the dimension (though you're right, i can magic that away) B. found out where the pcs were (there is no knowledge of any timelords in any text) C. traveled to the pcs location (they don't even know where they are) D. rejoined the party (the party is currently in a fictional dimension of their imagination. ) Now, I did do some thinking and this scenerio could happen. She finds a magical dudat or ally in the dimension. Working together they figure away out or the dudat works. To make things easier, she doesnt escape back to the place she disappeared (which itself is in a locked away dimension called the farplane) she manages to get back to the material world. There she pays for some super divination to find out whre the party is. She pays for some super magic to find out how to get to the party. she inacts a super rescue attempt. This is cool. For her. But when i asked a couple other players after explaining to them how bad i felt about the situation (with her mind being distracted). I was given some good advice. [/QUOTE]
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