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(Update) DM Decision: Player mistake- what would you do
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<blockquote data-quote="DonTadow" data-source="post: 2766248" data-attributes="member: 22622"><p>The level is picked from the Chamber of Antiques level in the Maure's dungeon. I looked at the trap, and I didnt think it was that dangerious. It seemed unlikely that a pc would be alone on the thing and if anyone stepped onit theres a reflex save that can be made by her, or the person next to her. If all else fails, most of the party have fly spells and the trap is designed so that if someone flew down there, they could fly back up if they return within a minute. </p><p></p><p>In the very next round, everyone decided to leave her there, even though they could still hear her screams as she fell. </p><p></p><p></p><p>This was never designed to be a save or die trap. There were two moderate reflex saves attached to it, plus, a search check would have revealed a script written on the opposite end wall that A. warns of the trap and tells what it does and B. tells how to disarm the trap</p><p></p><p>She never searched it. Round 1, she approaches within 15 ft of it. Round 2, she says she wants to run and jump into it. Round 3. she was still falling but the party decided to activate the sarcopghus and hope that she cast her off as lost. </p><p></p><p>When I asked one of the players after the session why didnt they go back, theri respone was," she chose to jump in it and my character is not going to risk her life for what she deemed as an unprofessional maneuver " (her character is a mercenary who values a code of mercenary conduct. </p><p></p><p>Thats why im hesitant about bringing her back without penalities. Also, asp reviously stated I don't mind rolling up new pcs with players, but this player has been difficult. The PCs often surprive me with things and I always end up making up 30 peercent of the adventure each session. My thing is, that my notes say this is an endless pit ofa hell dimension where they tossed unusable magical objects. I admit, I had NO idea a pc woudl get caught up by what i thought was an easily avoidable trap. In previous instances, the pcs have flown over wierd objects on the floor.</p></blockquote><p></p>
[QUOTE="DonTadow, post: 2766248, member: 22622"] The level is picked from the Chamber of Antiques level in the Maure's dungeon. I looked at the trap, and I didnt think it was that dangerious. It seemed unlikely that a pc would be alone on the thing and if anyone stepped onit theres a reflex save that can be made by her, or the person next to her. If all else fails, most of the party have fly spells and the trap is designed so that if someone flew down there, they could fly back up if they return within a minute. In the very next round, everyone decided to leave her there, even though they could still hear her screams as she fell. This was never designed to be a save or die trap. There were two moderate reflex saves attached to it, plus, a search check would have revealed a script written on the opposite end wall that A. warns of the trap and tells what it does and B. tells how to disarm the trap She never searched it. Round 1, she approaches within 15 ft of it. Round 2, she says she wants to run and jump into it. Round 3. she was still falling but the party decided to activate the sarcopghus and hope that she cast her off as lost. When I asked one of the players after the session why didnt they go back, theri respone was," she chose to jump in it and my character is not going to risk her life for what she deemed as an unprofessional maneuver " (her character is a mercenary who values a code of mercenary conduct. Thats why im hesitant about bringing her back without penalities. Also, asp reviously stated I don't mind rolling up new pcs with players, but this player has been difficult. The PCs often surprive me with things and I always end up making up 30 peercent of the adventure each session. My thing is, that my notes say this is an endless pit ofa hell dimension where they tossed unusable magical objects. I admit, I had NO idea a pc woudl get caught up by what i thought was an easily avoidable trap. In previous instances, the pcs have flown over wierd objects on the floor. [/QUOTE]
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