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(Update) DM Decision: Player mistake- what would you do
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<blockquote data-quote="DonTadow" data-source="post: 2766339" data-attributes="member: 22622"><p>Explaining the plot and details again: I'm obviously skipping details of the plot here because they have nothing to do with this thread. But in my defense (uber superplot dm???) let me explain this subplot a bit.</p><p></p><p>I agree, if the pcs are just pawns that sucks. Which is why the time lords are so upset. They manage the timeline. Some things are meant to happen and some arent. The timelords have encountered the party before, when they changed the time line by going into the past to (euthinize an entire civilization -yaun-ti) and change it so that one of them was super rich and famous and so that his daughter would have a cure for her rare illness. In response, teh time lords (think wormhole aliens from deepspace 9) warned the party that they would be punished if another occurance happened , and one of them (a pc whom was retiring his character) was taken and impisoned by them for eternity. </p><p></p><p>So fast forward (that happened early this year). The pcs once again can change history, this time the future. They are trapped in the farplane. They know of 2 ways to get out. They opt to instead, save the continent (the farplane was corrupting the continent). so they decide to venture into the center of the corruption (the fotress their inn) and unleash a powerful dispel artifact, which would wipe out magic on the continent. The farplane is a realm where time doesnt obey the normal laws, and thsu the time lords can not control. </p><p></p><p>Waht the pcs decided to do during session was work the dispel artifact with no knowledge of how to work it (and failed their rolls to figure it out). As they operated the artifact, they all made will saves. Albight high. They then woke up in the matrix. Waht the players don't know is the will save was to resist being succumb to the disenchant. It had nothing to do with the time lords. The pcs were sent into a coma and the fotress was forced back onto the material plane, where the time lords saw the ripple in time and traced the disturbance. They only found the pcs living and they took them after realizing they were the same people whom changed time once before. </p><p></p><p>Now as a dm ... i wanted the party to exit the far plane once they found the two portals. Everytown they go to, the npcs warn them that no one ever returns from that fotress.. at least not right. I don't want to tell the pcs what to do, but i try to make the npcs advice them of the danger This has NOTHING to do with the overall plot. I don't force my pcs to do anything they dont want, but the overall plot is still going on (which obviously changes now because of the pcs actions). </p><p></p><p>But the pcs wanted to be heroes and i'm just the dm, so they opted to figure out a way to destroy the corruption of the continent (to which only one of them is from). Even after a pc died, they opted to continue on. The PCs sealed themselves in the fotress on purpose. The pcs stayed in control. Now, I like my games to have what i like to call fantasy realism. All their enemies arent going to have equivalent crs. Especially sidequests. The PCs knew they'd be changing things, and thats what they wanted to do and did. But they also knew there could be consequences. </p><p></p><p>There are no ultra powerful things everywhere. The gods of the world ahve been sealed in their celestial dimension for 600 years, and they no longer mess with mortal matters (they can't becuase their sealed). The timelords are invevitables whom manage time. The pcs know they exist. The pcs got one over on the powerful beings before... this makes twice and now they are upset. What the time lords are doing to the pcs is their way of a trial. This time they have no proof the pcs did anything, but they suspect that they had something to do with it. And now the time lords can't find the pcs on the time line. Because of their actions, they have erased themselves from the time line. Which means they are wild cards. </p><p></p><p>I"m sorry if my plots don't center around... find the lich, kill the lich get the treasure. But the other 6 pcs whom play seem to be having fun with it.</p></blockquote><p></p>
[QUOTE="DonTadow, post: 2766339, member: 22622"] Explaining the plot and details again: I'm obviously skipping details of the plot here because they have nothing to do with this thread. But in my defense (uber superplot dm???) let me explain this subplot a bit. I agree, if the pcs are just pawns that sucks. Which is why the time lords are so upset. They manage the timeline. Some things are meant to happen and some arent. The timelords have encountered the party before, when they changed the time line by going into the past to (euthinize an entire civilization -yaun-ti) and change it so that one of them was super rich and famous and so that his daughter would have a cure for her rare illness. In response, teh time lords (think wormhole aliens from deepspace 9) warned the party that they would be punished if another occurance happened , and one of them (a pc whom was retiring his character) was taken and impisoned by them for eternity. So fast forward (that happened early this year). The pcs once again can change history, this time the future. They are trapped in the farplane. They know of 2 ways to get out. They opt to instead, save the continent (the farplane was corrupting the continent). so they decide to venture into the center of the corruption (the fotress their inn) and unleash a powerful dispel artifact, which would wipe out magic on the continent. The farplane is a realm where time doesnt obey the normal laws, and thsu the time lords can not control. Waht the pcs decided to do during session was work the dispel artifact with no knowledge of how to work it (and failed their rolls to figure it out). As they operated the artifact, they all made will saves. Albight high. They then woke up in the matrix. Waht the players don't know is the will save was to resist being succumb to the disenchant. It had nothing to do with the time lords. The pcs were sent into a coma and the fotress was forced back onto the material plane, where the time lords saw the ripple in time and traced the disturbance. They only found the pcs living and they took them after realizing they were the same people whom changed time once before. Now as a dm ... i wanted the party to exit the far plane once they found the two portals. Everytown they go to, the npcs warn them that no one ever returns from that fotress.. at least not right. I don't want to tell the pcs what to do, but i try to make the npcs advice them of the danger This has NOTHING to do with the overall plot. I don't force my pcs to do anything they dont want, but the overall plot is still going on (which obviously changes now because of the pcs actions). But the pcs wanted to be heroes and i'm just the dm, so they opted to figure out a way to destroy the corruption of the continent (to which only one of them is from). Even after a pc died, they opted to continue on. The PCs sealed themselves in the fotress on purpose. The pcs stayed in control. Now, I like my games to have what i like to call fantasy realism. All their enemies arent going to have equivalent crs. Especially sidequests. The PCs knew they'd be changing things, and thats what they wanted to do and did. But they also knew there could be consequences. There are no ultra powerful things everywhere. The gods of the world ahve been sealed in their celestial dimension for 600 years, and they no longer mess with mortal matters (they can't becuase their sealed). The timelords are invevitables whom manage time. The pcs know they exist. The pcs got one over on the powerful beings before... this makes twice and now they are upset. What the time lords are doing to the pcs is their way of a trial. This time they have no proof the pcs did anything, but they suspect that they had something to do with it. And now the time lords can't find the pcs on the time line. Because of their actions, they have erased themselves from the time line. Which means they are wild cards. I"m sorry if my plots don't center around... find the lich, kill the lich get the treasure. But the other 6 pcs whom play seem to be having fun with it. [/QUOTE]
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