Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
(Update) DM Decision: Player mistake- what would you do
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="BSF" data-source="post: 2766598" data-attributes="member: 13098"><p>To some degree, swrushing has a point. Look at the cirumstances.</p><ul> <li data-xf-list-type="ul">You dread making a new character with the player</li> <li data-xf-list-type="ul">The character has initiated an action that you believe will lead to an untimely death, or in the least to an unplayable character</li> <li data-xf-list-type="ul">None of the other PCs/Players cares enough to even try to save the character</li> <li data-xf-list-type="ul">You have a designation of what this place is in your notes and you are not willing to change that to give you another option out</li> <li data-xf-list-type="ul">You profess annoyance with the player, as do some of the other players, but you won't exlude the player from the game</li> </ul><p>The impression you are leaving is that you are digging a hole and climbing in. </p><p></p><p>What would I do? Assuming that I don't want to say goodbye to the player? I would let the player make a mistake and leave it at that. If I felt it was uncharacterisic for the player, I would discuss the decision process after the fact. In this case, if the player was otherwise distracted (like worrying about a sick child) I would modify my game to make the whole thing work out somehow. </p><p></p><p>Now that could be cheesy - Somebody uber-cool saves the PC.</p><p>It could be internally driven - The rogue manages to find an item with plane shift and gets 'lucky' with Use Magical Device.</p><p>It could be externally driven - The party finds out the missing PC has *something* they need and they need to save her. This is even better if I can tie it into an item previously thought to be of little value. </p><p></p><p>The point is that I am the only one that really knows what is in the pit and how it works. I can do anything I want. </p><p></p><p>In your case, you have moved the story along. Go cheesy to save the character. The timelords have 'punished' the group with a matrix-like reality? Fine. The PC shows up near the group at the next session. How did the PC get there? The timelords are tying up loose ends. They snatched her from the bottomless pit. If they leave her, there is always the chance she will get free and create more troubles for them. So they snatched her, fed her some false memories (UMD to PS back 'home' and that just happens to be near the PCs), and sent her to the same place the PCs are at. If you want to 'punish' the PC so there are consequences to actions, then a few things didn't make it to the false reality. </p><p></p><p>Now the PC is one of the clues to the false reality, but the group can blow it off as just fantastic coincidence. </p><p></p><p>No new PC, nobody in the group needs to save the PC, you sidestep the permanent death, etc. </p><p></p><p>Your best option is to lose the player, but you refuse to do that. Barring that, you need to accomodate the player's play style into your game. SWRushing might be a little aggressive with his tone, but he does have a point.</p></blockquote><p></p>
[QUOTE="BSF, post: 2766598, member: 13098"] To some degree, swrushing has a point. Look at the cirumstances. [list] [*]You dread making a new character with the player [*]The character has initiated an action that you believe will lead to an untimely death, or in the least to an unplayable character [*]None of the other PCs/Players cares enough to even try to save the character [*]You have a designation of what this place is in your notes and you are not willing to change that to give you another option out [*]You profess annoyance with the player, as do some of the other players, but you won't exlude the player from the game [/list] The impression you are leaving is that you are digging a hole and climbing in. What would I do? Assuming that I don't want to say goodbye to the player? I would let the player make a mistake and leave it at that. If I felt it was uncharacterisic for the player, I would discuss the decision process after the fact. In this case, if the player was otherwise distracted (like worrying about a sick child) I would modify my game to make the whole thing work out somehow. Now that could be cheesy - Somebody uber-cool saves the PC. It could be internally driven - The rogue manages to find an item with plane shift and gets 'lucky' with Use Magical Device. It could be externally driven - The party finds out the missing PC has *something* they need and they need to save her. This is even better if I can tie it into an item previously thought to be of little value. The point is that I am the only one that really knows what is in the pit and how it works. I can do anything I want. In your case, you have moved the story along. Go cheesy to save the character. The timelords have 'punished' the group with a matrix-like reality? Fine. The PC shows up near the group at the next session. How did the PC get there? The timelords are tying up loose ends. They snatched her from the bottomless pit. If they leave her, there is always the chance she will get free and create more troubles for them. So they snatched her, fed her some false memories (UMD to PS back 'home' and that just happens to be near the PCs), and sent her to the same place the PCs are at. If you want to 'punish' the PC so there are consequences to actions, then a few things didn't make it to the false reality. Now the PC is one of the clues to the false reality, but the group can blow it off as just fantastic coincidence. No new PC, nobody in the group needs to save the PC, you sidestep the permanent death, etc. Your best option is to lose the player, but you refuse to do that. Barring that, you need to accomodate the player's play style into your game. SWRushing might be a little aggressive with his tone, but he does have a point. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
(Update) DM Decision: Player mistake- what would you do
Top