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(Update) DM Decision: Player mistake- what would you do
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<blockquote data-quote="swrushing" data-source="post: 2767287" data-attributes="member: 14140"><p>Actually, i am saying that IF YOU ACCEPT HER as a player knowing her style and how it differs from your... THEN... In short, you see her as a gilligan, your know she will act like a gilligan, then YES, when she does gilligan things, the repercussions ought to be like with gilligan.</p><p></p><p>What else were you agreeing to when you accepted gilligan?</p><p></p><p>if thats not something you want to do, thats fine too, but tell her and let her go.</p><p></p><p></p><p></p><p>Except that youy seem willing to not let it be about the one player.</p><p>its Ok for her character to die, for her to not have as much fun, because she doesn't make the decisions you would prefer, the decisions more in line with your play style.</p><p></p><p>Her decisions are based on her style, on her preferences, and are known to you in advance.</p><p></p><p>When you accept her and her character in the game, or let me say when *I* accept a player into my game, i am agreeing to work to make that player have as much fun as every other player. if one players wants "develop my backstory" then he gets that. if another just wants "some fun fights and cool stuff" we get some of that too. its not good enough to say "i will make most of the players happy and, well, screw this one guy, I will just keep him around as long as he will stay because he brings the beer." of course, in this case, you keep her around cuz she brings the hubby, if i read this right.</p><p></p><p>if after a game starts i find out enough to know i wont be meeting this player's expectations, then i let them know and usually try and help them find another game. This happened once years ago when three of seven players told me they thought three combat oriented sessions out of four was "too little combat." I told them "it wont get more combat oriented. You ought to find another game." they did.</p><p></p><p>i think everyone was happier. </p><p></p><p>if you are not going to feel obliged to meet her style of play in your game, to commit to making it as fun for her as for everyone else, then you ought to do her the service of saying so and letting her go.</p><p></p><p>Scripting for the other players enjoyment, putting her into a virtual "second class" category of players, because you want to keep her nhubby playing is, for one worried about fairness, sounding terribly UNFAIR to her.</p><p></p><p>let me ask you a question.</p><p></p><p>Would you object to her reading this forum and this thread and seeing what you have to say on the subject?</p></blockquote><p></p>
[QUOTE="swrushing, post: 2767287, member: 14140"] Actually, i am saying that IF YOU ACCEPT HER as a player knowing her style and how it differs from your... THEN... In short, you see her as a gilligan, your know she will act like a gilligan, then YES, when she does gilligan things, the repercussions ought to be like with gilligan. What else were you agreeing to when you accepted gilligan? if thats not something you want to do, thats fine too, but tell her and let her go. Except that youy seem willing to not let it be about the one player. its Ok for her character to die, for her to not have as much fun, because she doesn't make the decisions you would prefer, the decisions more in line with your play style. Her decisions are based on her style, on her preferences, and are known to you in advance. When you accept her and her character in the game, or let me say when *I* accept a player into my game, i am agreeing to work to make that player have as much fun as every other player. if one players wants "develop my backstory" then he gets that. if another just wants "some fun fights and cool stuff" we get some of that too. its not good enough to say "i will make most of the players happy and, well, screw this one guy, I will just keep him around as long as he will stay because he brings the beer." of course, in this case, you keep her around cuz she brings the hubby, if i read this right. if after a game starts i find out enough to know i wont be meeting this player's expectations, then i let them know and usually try and help them find another game. This happened once years ago when three of seven players told me they thought three combat oriented sessions out of four was "too little combat." I told them "it wont get more combat oriented. You ought to find another game." they did. i think everyone was happier. if you are not going to feel obliged to meet her style of play in your game, to commit to making it as fun for her as for everyone else, then you ought to do her the service of saying so and letting her go. Scripting for the other players enjoyment, putting her into a virtual "second class" category of players, because you want to keep her nhubby playing is, for one worried about fairness, sounding terribly UNFAIR to her. let me ask you a question. Would you object to her reading this forum and this thread and seeing what you have to say on the subject? [/QUOTE]
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