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(Update) DM Decision: Player mistake- what would you do
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<blockquote data-quote="sithian" data-source="post: 2770324" data-attributes="member: 39311"><p>I am sorry that I could not read all of the tread; but still the main thing seems to be you can not have her leave the game and still you want to make her pay for the stupid action she did without having to kill the character too; so that she will not create a new character.</p><p></p><p>In my play experience these kind of situations are mostly handled like:</p><p></p><p>1- Make the character crippled; like she has lost the use of her thumb therefore gains a -6 penalty on all checks that require her to use her hands(attack roll thieving skills etc) and tell her that these can be cured by only a miracle cast by a figure that is like the main villain in your storyline.</p><p></p><p>2-Make the character into a ghost, and after streneous research she finds our pc's bringing them some foresight; but this research has cost her some xp (you know dealing with demons and devils is always risky <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> and she is a level 1 ghost (level equivelant 6). Also after this penalize her further by saying that although she is a ghost she can not use all abilities of ghosts and she will need to learn how to use them slowly...</p><p></p><p>3- If the person who does these stupid things is someone who is really stupid in real life as well go for the padding DM approach which is just make her amnesiac you know washed up a shore somewhere or fallen from grace... because the PC's know her there will be no hustle to create a background that would suit. (Also makes a great game trying to solve the mystery what happened to her)</p><p></p><p>4-Another way we treat such incidents is by penalizing the whole group; although it might seem unfair to penalize the whole group for her mistake this approach gives the best results. Such as one time one of our players (who did stupid things a lot) sent a cone of cold to a raging combat; killing me the cleric and damaging our fighter greatly, by our luck I stabilized and our fighter and rogue cleared the combat, whereas our mage helped(!?). And we ended the game there. Next game after playing like half an hour we had a combat in which the other party killed our mage by using a finger of death spell we won the combat. DM told us that we will have a break so that the mage can create a new character... So we waited like 5 hours without playing so that they could come up with a character and we played an hour and that was it. Basically everyone was so pissed at our stupid guy that he never played another mage nor did a stupid thing( he used to ask us if he could do anything first <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" /> ) well although this is an extreme example I think it conveys my point.</p><p></p><p>Well that is my two cents, but still there is a saying in our games "DM is always right!" so you do not have to make people understand how and why something happens... It sometimes just does <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>Cheers</p></blockquote><p></p>
[QUOTE="sithian, post: 2770324, member: 39311"] I am sorry that I could not read all of the tread; but still the main thing seems to be you can not have her leave the game and still you want to make her pay for the stupid action she did without having to kill the character too; so that she will not create a new character. In my play experience these kind of situations are mostly handled like: 1- Make the character crippled; like she has lost the use of her thumb therefore gains a -6 penalty on all checks that require her to use her hands(attack roll thieving skills etc) and tell her that these can be cured by only a miracle cast by a figure that is like the main villain in your storyline. 2-Make the character into a ghost, and after streneous research she finds our pc's bringing them some foresight; but this research has cost her some xp (you know dealing with demons and devils is always risky :) and she is a level 1 ghost (level equivelant 6). Also after this penalize her further by saying that although she is a ghost she can not use all abilities of ghosts and she will need to learn how to use them slowly... 3- If the person who does these stupid things is someone who is really stupid in real life as well go for the padding DM approach which is just make her amnesiac you know washed up a shore somewhere or fallen from grace... because the PC's know her there will be no hustle to create a background that would suit. (Also makes a great game trying to solve the mystery what happened to her) 4-Another way we treat such incidents is by penalizing the whole group; although it might seem unfair to penalize the whole group for her mistake this approach gives the best results. Such as one time one of our players (who did stupid things a lot) sent a cone of cold to a raging combat; killing me the cleric and damaging our fighter greatly, by our luck I stabilized and our fighter and rogue cleared the combat, whereas our mage helped(!?). And we ended the game there. Next game after playing like half an hour we had a combat in which the other party killed our mage by using a finger of death spell we won the combat. DM told us that we will have a break so that the mage can create a new character... So we waited like 5 hours without playing so that they could come up with a character and we played an hour and that was it. Basically everyone was so pissed at our stupid guy that he never played another mage nor did a stupid thing( he used to ask us if he could do anything first :P ) well although this is an extreme example I think it conveys my point. Well that is my two cents, but still there is a saying in our games "DM is always right!" so you do not have to make people understand how and why something happens... It sometimes just does :D Cheers [/QUOTE]
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