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<blockquote data-quote="Balsamic Dragon" data-source="post: 270257" data-attributes="member: 2433"><p>Cool!</p><p></p><p>Some advice, since you asked <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Let her make up her character however she wants to. Make sure all the options are clear, but also accomodate anything that might not be a totally easy fit within the rules. Example, a friend of mine who was a complete newbie to gaming wanted her character to have a mirror that she thought would show her the future, but actually it was a fairy who was pretending to be her familiar and casting illusions on the mirror to confuse her. _don't_ say, but you would know that the fairy wasn't your familiar. Instead, say fine, and roleplay accordingly!</p><p></p><p>Make sure that she has her own PH to use during the game. Provide helpful bookmarks as necessary, especially if she is playing a spellcaster.</p><p></p><p>When running, make sure that you address her specifically and ask what her character is doing from time to time. New players often feel that they don't want to interrupt the rest of the group and can feel lost in the crowd. Also, gamers are really damn noisy folk, which can be surprising to people who are used to conversations at a normal tone and level of speaking. </p><p></p><p>Warn her when she is about to incur an attack of opportunity and suggest ways to avoid it. This is something that takes new players a while to figure out, so she might need some help at first. On the other hand, don't suggest alternative courses of action because of things that a typical player would know about D&D (i.e., monsters, items, spell descriptions) or because you think it isn't a smart thing to do. ONLY use this for attacks of opportunity or other rules that are difficult for new players to predict. </p><p></p><p>When introducing her to the rest of the group, DON'T have an NPC introduce her. Let her find the group on her own. Give her a plot hook or a reason to approach them. Make this something that will make it plausable for the PCs to want to include her in the group.</p><p></p><p>That's probably more advice than you need! Sorry <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>Balsamic Dragon</p></blockquote><p></p>
[QUOTE="Balsamic Dragon, post: 270257, member: 2433"] Cool! Some advice, since you asked ;) Let her make up her character however she wants to. Make sure all the options are clear, but also accomodate anything that might not be a totally easy fit within the rules. Example, a friend of mine who was a complete newbie to gaming wanted her character to have a mirror that she thought would show her the future, but actually it was a fairy who was pretending to be her familiar and casting illusions on the mirror to confuse her. _don't_ say, but you would know that the fairy wasn't your familiar. Instead, say fine, and roleplay accordingly! Make sure that she has her own PH to use during the game. Provide helpful bookmarks as necessary, especially if she is playing a spellcaster. When running, make sure that you address her specifically and ask what her character is doing from time to time. New players often feel that they don't want to interrupt the rest of the group and can feel lost in the crowd. Also, gamers are really damn noisy folk, which can be surprising to people who are used to conversations at a normal tone and level of speaking. Warn her when she is about to incur an attack of opportunity and suggest ways to avoid it. This is something that takes new players a while to figure out, so she might need some help at first. On the other hand, don't suggest alternative courses of action because of things that a typical player would know about D&D (i.e., monsters, items, spell descriptions) or because you think it isn't a smart thing to do. ONLY use this for attacks of opportunity or other rules that are difficult for new players to predict. When introducing her to the rest of the group, DON'T have an NPC introduce her. Let her find the group on her own. Give her a plot hook or a reason to approach them. Make this something that will make it plausable for the PCs to want to include her in the group. That's probably more advice than you need! Sorry :) Balsamic Dragon [/QUOTE]
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