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<blockquote data-quote="Lancelot" data-source="post: 5600428" data-attributes="member: 30022"><p>I feel your pain, but there's a simple solution: ignore the updates.</p><p></p><p>4e D&D, without <strong>any </strong>updates, is more <u>balanced</u> than previous versions of the game. I don't think anyone in the Edition Wars (TM) is denying that. There are no save-or-die spells, wizards don't automatically rule after 6th level, it's very hard to build a "terrible" character, etc. Yes, if you ignore the updates, there are a few unbalanced combos available. But, as long as your group doesn't include Char Ops munchkins, who cares? If you're enjoying 4e with a bunch of friends, just play it as written in the rulebooks. If something seems unbalanced, that's the job of the DM to enforce a ruling so that the enjoyment of the game is not unduly damaged.</p><p></p><p>You could switch to a more stable system, true. But what does that actually mean?</p><p></p><p>Ideally, you're looking for a rules system that:</p><p></p><ul> <li data-xf-list-type="ul">...is complex (you like 4e, so we'll assume you want some level of complexity - as opposed to a simple narrative-style RPG with few hard-n-fast rules)</li> <li data-xf-list-type="ul">...has new releases (unless you just want 1 rulebook, and you'll wing it from there)</li> <li data-xf-list-type="ul">...is perfectly balanced</li> <li data-xf-list-type="ul">...is flawlessly written</li> <li data-xf-list-type="ul">...expands its design philosophy without ever invalidating or modifying its previous assumptions (i.e. the designers somehow anticipated every change they'd ever want to make to the system in the original design)</li> </ul><p>If any of the above don't hold, the system will probably have... or require... errata. The more releases, the more design extensions, the more complexity... the more errata it will need.</p><p></p><p>So, you could move to a new "stable" system. Either it's so basic (no new releases, no new design) that it never needs errata. Or it's <u>exactly the same</u> as staying with 4e and ignoring the errata. You're playing a system you enjoy, and it has a few minor balance issues. Much like Exalted, or World of Darkness, or Dragon Age RPG, or Pathfinder, or Dark Heresy, or Savage Worlds...</p><p></p><p>In fact, most of those latter systems have much greater "balance" issues than 4e. They simply don't issue errata until an entirely new version comes out. Which is <u>exactly the same</u> as ignoring 4e's errata and playing it "out of the books" until you choose to move to 5e or whatever.</p><p></p><p>In summary: if you enjoy a particular version of any system, but you don't enjoy a particular facet of it... (Essentials, frequent errata, skill challenges, succubi-are-devils, changes to the Great Wheel planar philosophy)... ignore the thing that is causing you grief, and get back to having fun.</p></blockquote><p></p>
[QUOTE="Lancelot, post: 5600428, member: 30022"] I feel your pain, but there's a simple solution: ignore the updates. 4e D&D, without [B]any [/B]updates, is more [U]balanced[/U] than previous versions of the game. I don't think anyone in the Edition Wars (TM) is denying that. There are no save-or-die spells, wizards don't automatically rule after 6th level, it's very hard to build a "terrible" character, etc. Yes, if you ignore the updates, there are a few unbalanced combos available. But, as long as your group doesn't include Char Ops munchkins, who cares? If you're enjoying 4e with a bunch of friends, just play it as written in the rulebooks. If something seems unbalanced, that's the job of the DM to enforce a ruling so that the enjoyment of the game is not unduly damaged. You could switch to a more stable system, true. But what does that actually mean? Ideally, you're looking for a rules system that: [LIST] [*]...is complex (you like 4e, so we'll assume you want some level of complexity - as opposed to a simple narrative-style RPG with few hard-n-fast rules) [*]...has new releases (unless you just want 1 rulebook, and you'll wing it from there) [*]...is perfectly balanced [*]...is flawlessly written [*]...expands its design philosophy without ever invalidating or modifying its previous assumptions (i.e. the designers somehow anticipated every change they'd ever want to make to the system in the original design) [/LIST] If any of the above don't hold, the system will probably have... or require... errata. The more releases, the more design extensions, the more complexity... the more errata it will need. So, you could move to a new "stable" system. Either it's so basic (no new releases, no new design) that it never needs errata. Or it's [U]exactly the same[/U] as staying with 4e and ignoring the errata. You're playing a system you enjoy, and it has a few minor balance issues. Much like Exalted, or World of Darkness, or Dragon Age RPG, or Pathfinder, or Dark Heresy, or Savage Worlds... In fact, most of those latter systems have much greater "balance" issues than 4e. They simply don't issue errata until an entirely new version comes out. Which is [U]exactly the same[/U] as ignoring 4e's errata and playing it "out of the books" until you choose to move to 5e or whatever. In summary: if you enjoy a particular version of any system, but you don't enjoy a particular facet of it... (Essentials, frequent errata, skill challenges, succubi-are-devils, changes to the Great Wheel planar philosophy)... ignore the thing that is causing you grief, and get back to having fun. [/QUOTE]
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