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<blockquote data-quote="timbannock" data-source="post: 5600488" data-attributes="member: 17913"><p>Not sure if this helps, but I'm DMing 4e, and here's how it works for me and my group:</p><p></p><p>As the DM, I have the Rules Compendium, and use the DMG 1 and 2 for whatever's not in the RC in terms of building encounters, skill challenges, traps, terrain, etc.</p><p></p><p>Monsters and treasure come from DDI.</p><p></p><p>Beyond that, I don't use anything else (well, adventures obviously). I don't need to know what Bill's Level 6 Paladin Daily Attack Power does, because that's Bill's job. I'm the DM; my job is to know the monsters and traps and puzzles and storylines, and make compelling encounters (combat or non-combat) based on that.</p><p></p><p>The players, on the other hand, use DDI to build their characters. Leveling at the "expected" rate based on our # of sessions means they level once every couple months (we're a tad infrequent when it comes to getting games together). When they level, they print everything out anew, unless it's something that didn't change (which is almost never the case, as bonuses from various abilities, equipment, feats, and so on seem to influence everything eventually).</p><p></p><p>Using that system of references, we see very few updates that affect us in the midst of any single session. Some things may change a little when a character levels up or something, and occasionally I re-check the math on the monster I picked from DDI to see if they fall in line with the MM3 expected defenses/HP/damage output, but beyond that, nothing game-changing has come up. If it did, we didn't notice it, or it was such a wild corner-case that I made a judgement call at the table as the DM, the players voted on my call, and we rolled with the outcome.</p><p></p><p>I find that the only people truly "affected" by the errata are those DMs who are slavishly devoted to knowing every player power or people trying to "game" the system and building out their character for 10 or more levels ahead of time. The fact is that you don't have to do these things (though there's nothing wrong with doing them, either), and even if you do, the chances of any single piece of errata totally toppling an encounter or totally nerfing a character in a way that retraining or simple DM-Player conversation can't fix are so infinitesimally small that it's more the "worry" that sets people off about errata rather than the "reality."</p></blockquote><p></p>
[QUOTE="timbannock, post: 5600488, member: 17913"] Not sure if this helps, but I'm DMing 4e, and here's how it works for me and my group: As the DM, I have the Rules Compendium, and use the DMG 1 and 2 for whatever's not in the RC in terms of building encounters, skill challenges, traps, terrain, etc. Monsters and treasure come from DDI. Beyond that, I don't use anything else (well, adventures obviously). I don't need to know what Bill's Level 6 Paladin Daily Attack Power does, because that's Bill's job. I'm the DM; my job is to know the monsters and traps and puzzles and storylines, and make compelling encounters (combat or non-combat) based on that. The players, on the other hand, use DDI to build their characters. Leveling at the "expected" rate based on our # of sessions means they level once every couple months (we're a tad infrequent when it comes to getting games together). When they level, they print everything out anew, unless it's something that didn't change (which is almost never the case, as bonuses from various abilities, equipment, feats, and so on seem to influence everything eventually). Using that system of references, we see very few updates that affect us in the midst of any single session. Some things may change a little when a character levels up or something, and occasionally I re-check the math on the monster I picked from DDI to see if they fall in line with the MM3 expected defenses/HP/damage output, but beyond that, nothing game-changing has come up. If it did, we didn't notice it, or it was such a wild corner-case that I made a judgement call at the table as the DM, the players voted on my call, and we rolled with the outcome. I find that the only people truly "affected" by the errata are those DMs who are slavishly devoted to knowing every player power or people trying to "game" the system and building out their character for 10 or more levels ahead of time. The fact is that you don't have to do these things (though there's nothing wrong with doing them, either), and even if you do, the chances of any single piece of errata totally toppling an encounter or totally nerfing a character in a way that retraining or simple DM-Player conversation can't fix are so infinitesimally small that it's more the "worry" that sets people off about errata rather than the "reality." [/QUOTE]
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