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<blockquote data-quote="DEFCON 1" data-source="post: 5602230" data-attributes="member: 7006"><p>The hardest part of all of this though, is that the company ends up having to straddle the line between customer annoyance and commerce. If a book (or a video game, or a movie for that matter) has been penciled in for a specific release window... they usually are pretty tied into it based upon the projections of the money that will go out to support its release, and come into the company because of its purchase. This includes things like distribution, and marketing, where time and space has been set aside in the schedule for this item... and just saying "screw it, let's push it back four months!" because of additional time to check things is not always an option. As a result... sometimes things get released when they probably could have used a few more passes in editing or QA.</p><p></p><p>That's certainly doesn't excuse the company for its shortcomings... but it definitely I think contributes to the idea that patching it after the fact is an important part of production. Which is fine for video games... but for books doesn't really work. But I think this also is a good explanation as to why WotC is pushing the DDI model so much, in that they can errata after "publication" without turning a hardcover book obsolete. Move away from the printing of books, and they can patch their game rules just like a video game after the fact, causing less difficulties than they would with paper.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 5602230, member: 7006"] The hardest part of all of this though, is that the company ends up having to straddle the line between customer annoyance and commerce. If a book (or a video game, or a movie for that matter) has been penciled in for a specific release window... they usually are pretty tied into it based upon the projections of the money that will go out to support its release, and come into the company because of its purchase. This includes things like distribution, and marketing, where time and space has been set aside in the schedule for this item... and just saying "screw it, let's push it back four months!" because of additional time to check things is not always an option. As a result... sometimes things get released when they probably could have used a few more passes in editing or QA. That's certainly doesn't excuse the company for its shortcomings... but it definitely I think contributes to the idea that patching it after the fact is an important part of production. Which is fine for video games... but for books doesn't really work. But I think this also is a good explanation as to why WotC is pushing the DDI model so much, in that they can errata after "publication" without turning a hardcover book obsolete. Move away from the printing of books, and they can patch their game rules just like a video game after the fact, causing less difficulties than they would with paper. [/QUOTE]
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