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<blockquote data-quote="delericho" data-source="post: 5606734" data-attributes="member: 22424"><p>While that's true, they currently work to a schedule that allows a certain amount of time for playtesting/editing. The way to fix this issue (if they're serious about it), is to move future books to a schedule that allows for a greater amount of time for playtesting/editing.</p><p></p><p>That is, don't push books back to make room for extra testing - build the extra testing into the schedule from the start.</p><p></p><p>Of course, this means that every book will take longer up-front to produce, which is a significant barrier to it being done. In the long run, it probably saves money, but it can be a difficult sell...</p><p></p><p></p><p></p><p>It's not really 'fine' for video games either. It's just that the market has somehow become accustomed to accepting bad software as a matter of course.</p><p></p><p></p><p></p><p>Indeed. Move to digital-only distribution, and they are free to treat the game like bad software. Yay!</p></blockquote><p></p>
[QUOTE="delericho, post: 5606734, member: 22424"] While that's true, they currently work to a schedule that allows a certain amount of time for playtesting/editing. The way to fix this issue (if they're serious about it), is to move future books to a schedule that allows for a greater amount of time for playtesting/editing. That is, don't push books back to make room for extra testing - build the extra testing into the schedule from the start. Of course, this means that every book will take longer up-front to produce, which is a significant barrier to it being done. In the long run, it probably saves money, but it can be a difficult sell... It's not really 'fine' for video games either. It's just that the market has somehow become accustomed to accepting bad software as a matter of course. Indeed. Move to digital-only distribution, and they are free to treat the game like bad software. Yay! [/QUOTE]
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