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UPDATE: New Drizzt vid & Sword Fighting blog
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<blockquote data-quote="Nivenus" data-source="post: 4676893" data-attributes="member: 71756"><p>Alright, just saw it. Pretty impressive considering the budget. Like others, I think your fight choreography was the best part and you obviously spent a lot of effort on that. It's appropriate too, since action sequences are pretty much the highlight of Salvatore's work (not that his characters and stories are bad, they're just not as good).</p><p></p><p>I also thought other production design elements were in really good quality. Your use of special effects and costuming was impressive. The makeup for Artemis was probably the best, but that's likely because it was almost certainly the easiest. Bruenor wasn't bad, though the beard looked pretty fake (which I'm sure it was, admittedly). I though Drizzt's makeup was really good - except for the fact that his lips and a few other features were exposed. Granted, I know you might not want to smear his lips with makeup but a little bit of digital enhancement (which I'm sure is possible) might help here, since it makes it immediately obvious that it's not his skin color, which breaks the suspension of disbelief.</p><p></p><p>The worst part, I'd have to say, was easily the acting, but I imagine few of you working on it are actors and I know how difficult from my own work as a student filmmaker how hard acquiring talent can be. On the other hand, the problem might have been direction, though the high quality of everything else seems to suggest that's not the problem.</p><p></p><p>But so long as you're able to accept the lower-tier acting and little messups like Bruenor's beard and Drizzt's makeup this is a really, impressively well put-together piece. Thumbs up.</p></blockquote><p></p>
[QUOTE="Nivenus, post: 4676893, member: 71756"] Alright, just saw it. Pretty impressive considering the budget. Like others, I think your fight choreography was the best part and you obviously spent a lot of effort on that. It's appropriate too, since action sequences are pretty much the highlight of Salvatore's work (not that his characters and stories are bad, they're just not as good). I also thought other production design elements were in really good quality. Your use of special effects and costuming was impressive. The makeup for Artemis was probably the best, but that's likely because it was almost certainly the easiest. Bruenor wasn't bad, though the beard looked pretty fake (which I'm sure it was, admittedly). I though Drizzt's makeup was really good - except for the fact that his lips and a few other features were exposed. Granted, I know you might not want to smear his lips with makeup but a little bit of digital enhancement (which I'm sure is possible) might help here, since it makes it immediately obvious that it's not his skin color, which breaks the suspension of disbelief. The worst part, I'd have to say, was easily the acting, but I imagine few of you working on it are actors and I know how difficult from my own work as a student filmmaker how hard acquiring talent can be. On the other hand, the problem might have been direction, though the high quality of everything else seems to suggest that's not the problem. But so long as you're able to accept the lower-tier acting and little messups like Bruenor's beard and Drizzt's makeup this is a really, impressively well put-together piece. Thumbs up. [/QUOTE]
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